DEATH eVADER
Space Core
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This topic is limp on details, but when I was looking up to see if the Source Engine Wiki has recently been updated, I noticed a screenshot accompanying the multiprocessor optimization section of the article (see below), this would add a new, and more deadly foe to the HL2 saga, and potentially a new weapon, fire:
This is what was being said

This is what was being said
Multiprocessor optimizations
A hundreds-strong swarm of AI entities avoid danger in a multiprocessor benchmark.
As a part of the Source engine's transition to next-generation consoles, multiprocessor optimizations have been added, resulting in faster processing on PC hardware with dual or quad core systems and the Xbox 360 and PlayStation 3 consoles. [3] Gabe Newell:
? The template below has been proposed for deletion. See templates for deletion to help reach a consensus on what to do. ?Yes. We definitely think that content needs to move forward. For example, one of the things we're reacting to is the speed at which microprocessors are coming out. So, Intel has very aggressively moved up delivery of desktop processors with four different cores; we'll have support for that in Episode Two, and we'll definitely go back to affect, you know, Episode One or Half-Life 2 or Counter-Strike Source, so they can take advantage of that. We'll definitely try to keep the existing games - especially the multiplayer games - current as technology evolves.[6]
Valve has demonstrated the new multi core optimizations[7] which use a multi-threading style they dub "hybrid threading." A Source multi-threading update and benchmark are expect to be released before Half-Life 2: Episode Two, though a date for either, or the content of the benchmark is currently unknown.