ive noticed something like that before... but i think theres more to it than just the entity type.
what i noticed was that when i started a map using a dedicated server, barrels wouldnt burn... theyd only explode. but when i started a server by clicking "create server" in hl2dm, they worked...
very nice map :thumbs:
i just finished a smaller one, and this makes me want to start another one...
I had a look at your vmf file, if you want props to respawn after they're destroyed you need to use prop_physics_respawnable.
hey all...
This is the first HL2DM map ive made that I thought was worth releasing. It's a relatively small map designed for no more than 10 players.
I'm hoping its not too dark... I created that sunset effect almost by accident, and i didn't want to get rid of it. :)
BTW, those things...
nup. can't change skyboxes mid-level in HL1 or HL2. i think the simplest reason for this is that theres no need.
a single level is only meant to encompass one area... the only time a skybox change was ever needed was in the HL1 ending sequence. i guess they decided it wasnt neccessary for a 5...