I've been updating our player weapons. Our mod was previously for Serious Sam, so I've got a chance now to significantly increase their poly count.
Mac 10:
Mini Uzi:
The mac10 is sitting at 1585 /\'s and the Uzi is at 1467
Yes I understand all about the importance of quads. I've been working with Lightwave for several years now. What you see are a few triangles that got away from me that got subdivided many times when I froze the subpatched face.
And I didn't bother with the face muscles at this point seeing...
Normal mapping allows you to give the illusion of a hi-poly model while using a low-poly model.
Here's an excellent example:
http://amber.rc.arizona.edu/lw/normalmaps.html
That's because Modeler doesn't do openGL transparency all that well. And you might notice that the eyes are sticking out through is lower lids... I might need to work on that one.