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  1. Chimera

    HiT-SQUAD - 2 weapon updates

    Yeah, the handle of the mac10 was giving me troubles. Right there next to the bump.
  2. Chimera

    HiT-SQUAD - 2 weapon updates

    I've been updating our player weapons. Our mod was previously for Serious Sam, so I've got a chance now to significantly increase their poly count. Mac 10: Mini Uzi: The mac10 is sitting at 1585 /\'s and the Uzi is at 1467
  3. Chimera

    New HiT-SQUAD Media Released

    Yes I understand all about the importance of quads. I've been working with Lightwave for several years now. What you see are a few triangles that got away from me that got subdivided many times when I froze the subpatched face. And I didn't bother with the face muscles at this point seeing...
  4. Chimera

    New HiT-SQUAD Media Released

    Normal mapping allows you to give the illusion of a hi-poly model while using a low-poly model. Here's an excellent example: http://amber.rc.arizona.edu/lw/normalmaps.html
  5. Chimera

    New HiT-SQUAD Media Released

    That's because Modeler doesn't do openGL transparency all that well. And you might notice that the eyes are sticking out through is lower lids... I might need to work on that one.
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