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  1. R

    Dynamic Light/Rope Problem

    Does that actually work, Raeven0? I mean, you've tried it in CS:S and you don't get the rope-to-map-origin bug? If it does, that's so much easier than the workaround.
  2. R

    Remoteopened door

    It works for CS:S, but isn't in the cstrike.fgd, so you have to add it manually to the map. One way is just to type it in under the entity list, then enter the required properties, etc. An easier way is to create a point_camera in a map under HL2, then restart Hammer for CS:S and load that...
  3. R

    Dynamic Light/Rope Problem

    Yes it does, since there's a bug in CS:S. Look here: http://www.snarkpit.com/forums.php?forum=6&topic=3999&11 for a solution, though there are some drawbacks to using it.
  4. R

    Ropes Question

    It seems the "break" option on move_ and keyframe_ropes only work when it's hit with an explosion of some kind (grenade or rpg) , not with gunfire. Plus they don't have "OnBreak" outputs to trigger other things to happen. I got around this by placing tiny (1x1x1) invisible cubes at each end...
  5. R

    Source SDK Update . Question

    You need to run the SDK menu. (Play games -> Source SDK). Until you do that, nothing gets unpacked from the .gcf files. You'll see a progress bar if it's working.
  6. R

    ARGH! I've had it!

    Fix this problem. It seems to be stopping VSBP from working, so VVIS and VRAD never have a map file to process.
  7. R

    situation concerning triggers...

    You can't, use a func_door_rotating instead, and use the "distance" value to set the angle it moves by.
  8. R

    problem with ropes

    There seems to be a bug with ropes in CS:S. Move_rope or keyframe_rope entities that are parented to another moving entity (such as a func_physbox) always end up leading to the map origin (0,0,0). The same is not true in HL2SP or DM. In fact you can load the same map in SP and see it work...
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