I dont know if this is a very good way to compile my maps.
I tried tieing the skybox to entity then tried compiling the level compiled extreeeeeeeeemly fast like 1 second. I didnt expect it to work at all but only the skybox was leaking light out. but only light_enviroment. because i have so...
ooo i cant remember wat its called but i know this reli kl 1 il ask my bro i think it might be in a bit of the matrix or sumthing.;) ask him wen he wakes up
i believe tht it dus recognise a 1 pixel leak as a leak and will not render properly. Ive heard of a tool which you can use after u compile the bsp which points out where the leak is.
nah im not tht stupid. i dont think anyway i checked tht tht wasnt ticked and changed the brightness and it still dont work. changed the radius as wll still didnt work so im just using spots now and not having the whole swinging light thing unless u can parent a spot to a light mdl using...
here are sum pics for u they r not very good atm. and they seem to have turned out very dark even though its not like tht in the game. must be my settings on brightness anyway i hope you can pick out sum of the detail from them.
heres the kitchen im doing so far.
thank you for looking.
yer gd idea i cud do tht for one side of the road and then use the crashed truck with police tape for the other side. i wanted iut so u cud kinda take cover inside the wreckage. if u know wat i mean. because the cts will have to cross the road to get the hossies.
yer but it took half an hour to compile because of the cliffs and the way the light bounced off it . i could not optimize anymore and what i tried did not improve times enuf. but it was pretty kl. Raven i do not expect u to be surprised as i know a good map should always compile fast well...
yer dekstar ive got a small proby on my new map i have a road which is reasonably wide maybee 4 traffic lanes. can you think of any thing i could use to block it off i thought maybee an articulated truck but i can make custom models because no 3d max. but i wanted fire and sum burning corpses...
need help finding a name for my new map. I have dropped cs_cove but like the idea of cs maps i think theyr more realistic than de and fy maps. anyways ive made a start on it very early so far so early tht im not going to show u any pics. but the cts are going to start in a backyard behind a...
in other words theyr crap
LOL
ive dumped cs_cove and i am working on another map. The compile times were just soso long due to cliff and lights. i duno but the face light count was sumthing like 300