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  1. entity

    high poly Enterprise-E

    btw ilm is rebuilding there pipeline around xsi :naughty:
  2. entity

    high poly Enterprise-E

    :laugh:
  3. entity

    high poly Enterprise-E

    :laugh: anyway, is that the wires for the subd'd mesh? if it is could you show us the base mesh wires
  4. entity

    let's not be too harsh.

    cool idea, but make sure you do some rough sketches of it, just to make sure everything looks in place
  5. entity

    Black lines on skins!

    I saw a thread on this, a plugin for photoshop exists which extends the colors to remove these seams..can't remember where though.
  6. entity

    Off Limits Characters In Game !

    they look okay, but the legs seem to be a bit long..could be the angle though
  7. entity

    Ford Crown Victoria

    yeah, sure
  8. entity

    Ford Crown Victoria

    Why not just post a screenshot of the update then?
  9. entity

    Ford Crown Victoria

    look good, would be better with some specularity
  10. entity

    compiling a model

    you need to create the folders first :/
  11. entity

    compiling a model

    google cannonfodders studio compiler
  12. entity

    3d max cut tool

    haha, this is why we should always read the manual ;) try this : views > viewport background > match bitmap > display background + lock zoom/pan
  13. entity

    [ WiP ] Alien Character

    haha, funny.
  14. entity

    [ WiP ] Alien Character

    its funny that a lot of people think that way, but anatomy is still important to any creature
  15. entity

    mirrored UVs for normal map

    I'm not sure, I don't think so.
  16. entity

    mirrored UVs for normal map

    I don't understand what you mean, could you explain it in detail? (p/s when you generate normal maps you can't have mirrored or overlapping uvs)
  17. entity

    [ WiP ] Alien Character

    I hope you made the body longer :P Right now the anatomy doesn't make much sense
  18. entity

    [ WiP ] Alien Character

    looks good, but you might want to make the body a bit longer
  19. entity

    Tree model

    looking good, I suggest adding more leaves :P (that, or improving the leaves image) I did some too awhile back :)
  20. entity

    XSI Question - Problems with pivot point

    easy, select the vertices where you want the pivot point to be, and under transformation > move object center to selected vertices/points
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