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  1. entity

    Hand work sheet/mini Tut

    hand lacks detail but hey nice job
  2. entity

    Human Character

    Full bright, since the models are usually dense..so the vertex lighting does its job.
  3. entity

    Human Character

    Very early wip, laying down the base colors of the skin.
  4. entity

    I don't know what to call it... skeleton maybe?

    That would be called rigging, assigning bones to your object. google it ;)
  5. entity

    Human Character

    haha, don't worry..i've already done another head :P
  6. entity

    Making a model in 3Dmax-question/help thread

    there's a script, if i'm not mistaken its cspolytools+meshtools that countains a lot of usefull tools, one of them is creating a polygon out of the vertices you selected, so you don't have to do it manually
  7. entity

    Human Character

    well, I could say he's modeled for Black Mesa Source, but I would be breaking the nda..sooo..lets keep this under "just for fun" :)
  8. entity

    Human Character

    thanks guys, yeah..i'll definately skin and..and maybe animate it since it really has good edge flow. finished the ear.
  9. entity

    Human Character

    actually, the eyes are supposed to be that small, based on the reference :) and about the nose, don't worry about it, this is just the base mesh..some zbrushing will be done once I complete it. some more updates:
  10. entity

    Human Character

    Started this on my free time..i've switched back to max..so i'm a bit rusty. Here's the head so far.
  11. entity

    A Question Regarding Tutorials

    yes, and does the texture appear properly on your model? If it doesn't, then you've got your mat id's wrong. You should also try a multi/sub-object material to your model, but I don't think it's necessary anymore. This could all be found if you searched.
  12. entity

    Environment building

    I suggest slapping on some ambient occlusion, baking them and then combining it with the textures.
  13. entity

    A Question Regarding Tutorials

    in most cases, when using studiocompiler you wouldn't even have to look at the qc. Here are some things you should check when you have problems. 1) did you set everything correctly before exporting, mat id's, textures 2) did you create the folder directory (for example if you wanted to compile...
  14. entity

    A Question Regarding Tutorials

    cannonfodder's studiocompiler
  15. entity

    How do I model?

    riiiight. maybe snap refers to snap, problem gone?
  16. entity

    How do I model?

    haha, what kind of xsi user are you if you don't know what custom shelves are? They're like custom palletes where you can define what kind of tools you want, too increase efficiency :|
  17. entity

    How do I model?

    who's the best modeler here? :D
  18. entity

    A Question Regarding Tutorials

    go to polycount and download the video tutorials, its the only thing you need.
  19. entity

    How do I model?

    xsi is god
  20. entity

    Arman's n00b questions

    wait, gmax doesn't supply manuals? If it doesn't then sorry, been a long time since i've used it. Anyway, you're better of using blender, or xsi mod tool than using gmax..it's outdated ;)
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