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  1. Dante

    C4: Commando Media Update

    They would have to stop the parent mod from being made first. http://www.dead6.net But, that mod does have permission.
  2. Dante

    The Dead 6 Seeking Artists

    The Dead 6 is looking for dedicated and ambitious people to start working on getting content into our MP Alpha tests. Currently, our art department is under rework, and tbh, I think we could use some fresh minds. I sometimes look around, and feel that we are a huge exception to the rule. We...
  3. Dante

    "Major" Mods' Statuses...

    The Dead 6 is probably sitting around stage 2.5 as well. but isn't that transition from 2.0 to 3.0 really dependant on the features of that mod :P
  4. Dante

    Dead 6: Shotgun

    we didn't use shaders for the metal. thats 100% texture. with the bat, i was waiting for that response :P thanks for the feedback.
  5. Dante

    Dead 6: Shotgun

    New models with texture recently finished up, C&C welcome. Models By Permagrin Textures By Dreamwraith Media WebSite *updated with links.
  6. Dante

    Renegade X: The Dead 6 Mod Chat

    we have had a loyal following for 2 years, and even more in the last couple of months, and yes, they have been screaming for updates, as 90% of the time i can't sign on IRC, MSN, Aim, or enter the server without be consumed with media requests and questions about the mod. So yes, excuse us...
  7. Dante

    Trying to compile a Character. Need Help please.>!

    took our team 3 weeks to finally get 1 weapon in game & animated properly, so count yourself lucky. best thing i would do though is, email valve, and ask if they hard coded a poly limit in studiomdl like they have in XSI, if so, im done with this engine.
  8. Dante

    Professional Quality Map Maker Wanted

    hahaha, blah
  9. Dante

    [Custom Weapons] Im going to kill someone if i can't figure this out...

    well, the idle animation is... not animating either i.e. the model just sits there static and yes, there is animation data in the idle animation.
  10. Dante

    [Custom Weapons] Im going to kill someone if i can't figure this out...

    yes why yes i can (stupid letter limit)
  11. Dante

    [Custom Weapons] Im going to kill someone if i can't figure this out...

    the MODEL is FINE the ANIMATION is NONEXISTANT. in model viewer, it is playing the frames, but there is NO animation (i.e. it goes x amount of frames of NOTHING). and why would i even try to get it in game if it don't play in model viewer? that seems kinda dumb tbh.
  12. Dante

    [Custom Weapons] Im going to kill someone if i can't figure this out...

    here is the qc file and no, it doesn't work in model viewer.
  13. Dante

    Professional Quality Map Maker Wanted

    sounds good, looking forward, im pretty much out of touch computer wise this week, will be back online next week.
  14. Dante

    The HL Universe as an RTS?

    http://www.valve-erc.com/srcsdk/ the only legal one that is. Or you could always get the Torque RTS engine (http://www.garagegames.com), then you would have to get permissions from valve, or figure out some way to integrate the RTS into hl2's steam access.. blah blah.. pretty much, use...
  15. Dante

    Concept Artists: for Wretched Abandon

    let me be the first to say.... wrong forum
  16. Dante

    Professional Quality Map Maker Wanted

    oh look, we still hiring :imu:
  17. Dante

    Vampire Bloodlines malk girl skin WIP

    not bad, but uhmm.... nvm, her tits are fine, just big for ... her body lol. :eek:
  18. Dante

    Somekind of Odd Texture import problem (pink and black checkers)

    ignore what fragger said.... you are missing quite a bit of quotation marks, one after $basetexture for example "$basetexture "maps\test_leadworks\lightstripLights" should be "$basetexture" "maps\test_leadworks\lightstripLights" that should fix the issue. seems that the...
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