The Dead 6 is looking for dedicated and ambitious people to start working on getting content into our MP Alpha tests. Currently, our art department is under rework, and tbh, I think we could use some fresh minds. I sometimes look around, and feel that we are a huge exception to the rule. We...
we have had a loyal following for 2 years, and even more in the last couple of months, and yes, they have been screaming for updates, as 90% of the time i can't sign on IRC, MSN, Aim, or enter the server without be consumed with media requests and questions about the mod.
So yes, excuse us...
took our team 3 weeks to finally get 1 weapon in game & animated properly, so count yourself lucky.
best thing i would do though is, email valve, and ask if they hard coded a poly limit in studiomdl like they have in XSI, if so, im done with this engine.
the MODEL is FINE
the ANIMATION is NONEXISTANT.
in model viewer, it is playing the frames, but there is NO animation (i.e. it goes x amount of frames of NOTHING).
and why would i even try to get it in game if it don't play in model viewer? that seems kinda dumb tbh.
http://www.valve-erc.com/srcsdk/
the only legal one that is.
Or you could always get the Torque RTS engine (http://www.garagegames.com), then you would have to get permissions from valve, or figure out some way to integrate the RTS into hl2's steam access.. blah blah..
pretty much, use...
ignore what fragger said....
you are missing quite a bit of quotation marks, one after $basetexture for example
"$basetexture "maps\test_leadworks\lightstripLights"
should be
"$basetexture" "maps\test_leadworks\lightstripLights"
that should fix the issue.
seems that the...