Ok I didn't think it would be that straight forward. I thought it would involve tieing it to some entity. Well only one thing. How, if it is possible, how do you change the sky texture?
How can I add a sky texture without a skybox? I don't need the whole surrounding effect, just a small brush or anything (tried just texturing a brush and it turns one flat colour. Well I don't know how to add a skybox to a map either so please explain.
I have been getting wrong clock speeds 50% of the time. What kind of cpu do u have? I have an AMD Athlon 64 3500+. (2.2 GHz) I have gotten 2.4, 3.1, 3.4, 7.1, and others I don't recall.
Man you gotta be joking... Head humper is way funnier so it has to be. Is there a problem with your sound card or speakers or something? Maybe an audio file somewhere in the HL2 files can settle this.
Alright got it. Thanks! Problem fixed. I edited the nav file, and the auto nav thing didn't see throught the door entities. It is awesome now. When I finish the lighting (only one room and a hall to do), I will put the map up for download and/or setup my server with it.
Oh one more question...
WOW I just came accross this topic today and I started work on the Temple for CSS yesterday! Ok well I will be done tommorow. When I finish I will post a download link. I want to know what you guys think!
I am working on my second CSS map (not going to say what it is until I finish, but when I do I will post a link to get it. It will be awesome I promise). Durring my tests while making it I noticed the areas where there are sliding doors (all of them are sliding, upwards in direction), the bots...