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  1. Sgt. Redneck

    Strange console readouts

    I just got 8.3...Haha
  2. Sgt. Redneck

    Adding Sky Textures without a skybox

    Ok I didn't think it would be that straight forward. I thought it would involve tieing it to some entity. Well only one thing. How, if it is possible, how do you change the sky texture?
  3. Sgt. Redneck

    BasketMelon Mod Released!

    Install to HL2 folder? HL2DM Folder???
  4. Sgt. Redneck

    Adding Sky Textures without a skybox

    How can I add a sky texture without a skybox? I don't need the whole surrounding effect, just a small brush or anything (tried just texturing a brush and it turns one flat colour. Well I don't know how to add a skybox to a map either so please explain.
  5. Sgt. Redneck

    Strange console readouts

    I have been getting wrong clock speeds 50% of the time. What kind of cpu do u have? I have an AMD Athlon 64 3500+. (2.2 GHz) I have gotten 2.4, 3.1, 3.4, 7.1, and others I don't recall.
  6. Sgt. Redneck

    Bots and Sliding doors

    Man you gotta be joking... Head humper is way funnier so it has to be. Is there a problem with your sound card or speakers or something? Maybe an audio file somewhere in the HL2 files can settle this.
  7. Sgt. Redneck

    Bots and Sliding doors

    Alright got it. Thanks! Problem fixed. I edited the nav file, and the auto nav thing didn't see throught the door entities. It is awesome now. When I finish the lighting (only one room and a hall to do), I will put the map up for download and/or setup my server with it. Oh one more question...
  8. Sgt. Redneck

    Did you like Goldeneye Facility? I liked Goldeneye Facility...

    WOW I just came accross this topic today and I started work on the Temple for CSS yesterday! Ok well I will be done tommorow. When I finish I will post a download link. I want to know what you guys think!
  9. Sgt. Redneck

    Bots and Sliding doors

    I am working on my second CSS map (not going to say what it is until I finish, but when I do I will post a link to get it. It will be awesome I promise). Durring my tests while making it I noticed the areas where there are sliding doors (all of them are sliding, upwards in direction), the bots...
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