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  1. Sgt. Redneck

    New Custom FGDs, and New Site Design

    Sweeeet new FGD's. Thanks Raeven0! :D
  2. Sgt. Redneck

    phys_trebuchet

    What you made? :P
  3. Sgt. Redneck

    help meh

    You mean you don't want to see the textures???
  4. Sgt. Redneck

    Zombie releasing headcrab in scripted sequence

    How can I make a zombie release his headcrab in a scripted sequence. It isn't crucial that this happens in a scripted sequence though. I tried the "releasecrab" animation, but it didn't work as I expected. I looked the the npc_zombie inputs for a possible command to release it but didn't find...
  5. Sgt. Redneck

    props outside map

    Did you try loading the pointfile? Map>Load Pointfile Try remaking this nodraw box. From recent experience I noticed that if you resize a hollow box when they are grouped, or all selected and it becomes larger then before, it can have a space between the nodraw (or any kind of texture, just...
  6. Sgt. Redneck

    Moving CS bomb target

    Yea, I think it might be. I am currious, so I will try right now. I'll post back in a few with my virdict.
  7. Sgt. Redneck

    Problem With World Models

    What kind of prop? Is it a custom prop?
  8. Sgt. Redneck

    GCFScape and Texture.wad

    Hammer comes all configured for mapping for hl2, dm and css as long as you have the corresponding game installed to the point where you can play it.
  9. Sgt. Redneck

    Problem With World Models

    Open source models.gcf Steam locks the files, so you can do one of these to get around it: close steam or duplicate the file to a new filename and open it Then in GCFscape open hl2>models then you are smooth sailing.
  10. Sgt. Redneck

    Removing brush entities from brushes

    Ahh ok yea thats what I wanted, thank you.
  11. Sgt. Redneck

    Removing brush entities from brushes

    Is there anyway to remove a brush based entity from a brush (no undoable). I know you can do it in a text editor, but that seems needlessly complicated. Is there some tool in hammer to do this that I have overlooked? :x
  12. Sgt. Redneck

    Those circlular things around an entities origin

    Ah, thats what I expected. If for a prop it is pushed in as far as possible (not visible in 3D view) is it always rendered, as long it is in a rendered VIS leaf?
  13. Sgt. Redneck

    Problem With World Models

    Well this happens to me when I open the props_lab folder. It would be nice to know what the hell is wrong. Right now I use GCFscape to browse the models there. I am going to put up this question on steampowered for valve to figure out.
  14. Sgt. Redneck

    Those circlular things around an entities origin

    I am not new to hammer at all, but I never have known what those circular things that you can pull from an entities orgin is/does. I guessed it might be something to do with render distance or something. I know it's a n00by question, but could someone clue me in... :rolling:
  15. Sgt. Redneck

    point_viewcontrol demo

    Hey that looks pretty cool, whats that for, a background thing for a mod?
  16. Sgt. Redneck

    Problem With World Models

    Just remove any custom models from the models directory, as raeven said...
  17. Sgt. Redneck

    Simple question about leaks.

    Nodraw is verrrrry cheap, because it isn't just a transparent texture, the compiler actually literally puts nothing there as a texture, so it is verrrrrrry cheap.
  18. Sgt. Redneck

    terain help

    http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=112 http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=113 http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=124 http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=123...
  19. Sgt. Redneck

    Omg All My Work... Help

    What game is your map for? Make sure when you load hammer from the SDK menu, at the bottom of the SDK is the correct game.
  20. Sgt. Redneck

    Dynamic Car Props, and their wheels

    Yea umm I changed them to prop_phys_multiplayer. It works for one of 3 types of cars it works fine for 1 kind. It appears the body for the other weigh a ton, because they fall to the ground, but the body pretty much bottoms out and the wheels pop trough again.
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