OK I'm trying to help out a fellow here, and basically we need to know if using a non-default installation path will affect custom files from showing up in hammer.
He sent me his files, and they showed up in MY hammer just fine. They are custom sounds. I used a default install path for my...
read this workaround, it actually works. Since you're using a batch compiler this should help you too. It fixed my studiomdl.exe problem.
http://developer.valvesoftware.com/wiki/Sdk_workaround
Totally confusing, dude. I have actually never mapped for Half-Life2, just DM, so tonight, in an effort to simulate your problem, I placed some custom sounds (wav and mp3) into a hl2\sound\turbinesounds\engine folder (just like yours), and fired up hammer under Half-Life 2 settings and, what do...
You must have placed them in the wrong folder.
HL2 mods
?:\Program Files\Valve\Steam\SteamApps\%YOURusername%\half-life 2\hl2\sound
Deathmatch
?:\Program Files\Valve\Steam\SteamApps\%YOURusername%\half-life 2 deathmatch\hl2mp\sound
CS:S
?:\Program...
yeah, but how would you get an env_laser to be conical shaped? Also when you widen the lasers, they are obvious flat sprites, not at all 3-d or round. Lasers would be quick and easy, but I don't think the same effect could really be achieved with them.
This is a confusing thread. Are you using a 3-D skybox, or not? Do you have a skycamera entity inside your map? I can't tell what I'm supposed to be seeing here. It almost looks like you have noclipped yourself above your map to get this shot.
any custom sounds go in your
X:\Program Files\Valve\Steam\SteamApps\%username%\half-life 2 deathmatch\hl2mp\sound\ folder (DM)
or
X:\Program Files\Valve\Steam\SteamApps\%username%\half-life 2\hl2\sound (HL2)
Create this folder if it isn't already there. You can add a subfolder with the...
Freelancer, sorry I can't be of any more help to you. There are definitely some issues with custom ambient_generics, I've had them myself.
Unarmed, You're absolutely right, and that tidbit slipped my mind, I have set an ambient_generic to eminate from a func_rotating entity once, and it...
If you mean parent as in, the sound follows the radio if the radio moves around the map, then yes you can do that. Env_soundscapes have an adjustable radius. Ambient_generics can't be parented to anything btw.
If you mean "parent" as in, toggle the sound on and off repeatedly with a button...
If you're only using one sound, I'd seriously recommend changing the ambient_generic to env_soundscape. An env_soundscape can control randomly played sounds and looping sounds with the one entity.
You'll need to create a txt file named "soundscapes_yourmapname.txt" and place it in your \Program...
It might be a problem on their end, I had an issue once with users who had ATI video cards, they were getting a trailing ghosting effect, I had one dude send me a screenshot, sure enough it was screwy.
But in my experience, you're better off with env_soundscape, than ambient_generic (you never...
Sometimes it's because the location of the texture files (VMT and VTF) is not right in the .qc file.
Here's a utility that is handy for determining where the texture path issue is. Just drag and drop your .mdl file over the MDLTextureInfo.exe file and it will tell you what folder it is trying...
If you are using ambient_generics for either looped or triggered sounds, clients who download the map won't hear them until they shut down and restart the entire game and rejoin the server. Also in my experience ambient_generics (mp3 or wav) need to be in the sounds/folder, I presume that is...
I am getting the same error when trying to compile models, drag and drop a .qc file on studiomdl.exe and this error pops up 4 times, with a "Bad Command : {" error in the dos box. Same when using "cannonfodder's" StudioCompiler.exe
Looks like the most recent update is to blame here because I...
something like this?
it's a 1600x1600 cube basically. with the stairs and ramp heading in the same direction, from opposite sides of the room. I couldn't tell from your description which way the stairs and ramp should go. If you want to, be very specific about placement and I'm sure we can...
SteamApps\%username%\half-life 2 deathmatch\hl2mp\materials\?modfolder
That is where my VMT's and VMF's are located
OR
SteamApps\%username%\counter-strike source\cstrike\materials\?modfolder
The texture works as I tested it before posting. I included the TGA in case anyone wanted to...