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  1. Uh-Oh

    AGP 4x versus AGP 8x for Source

    AGP speeds are like a highway. If you have enough traffic, yes, 8 lanes are better than 4. But for cards like GeForce 4 (MX and TI) and slower GeForce FXs (like 5600 and down), or if you're an ATI owner, anything below radeon 9600, you won't see a difference (less then 5%). The "traffic" on...
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    Smoothing Groups won't work.

    What do you mean? Cause it lights up "normaly"... want a picture? Are my 4 steps correct?
  3. Uh-Oh

    Smoothing Groups won't work.

    Well, I can't have it be a model, since I would need to actually model it. Which I can't because that would imply learning either XSI, 3D Studio Max or Maya (maybe one day). There is definitively something amiss in what I am doing because there is NO difference AT ALL weither or not I try to...
  4. Uh-Oh

    Smoothing Groups won't work.

    anyone?
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    Smoothing Groups won't work.

    I'm definitively having server problems. If screenshots don't load, use the attachments. Since this is the first time I try to use this feature, I figured I must be doing it wrong. So, I'll be presenting what I'm doing with pictures, this way, people can point my error, AND others can learn...
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    [WIP]dm_unnamed (how original) *Screens inside*

    I've googled around to find out how to use these smooth groups, but I have found nothing. Where is this face edit tool? The only place I found the smooth groups is when you right click on the title of one of the viewport. Too bad the Verc is down.
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    [WIP]dm_unnamed (how original) *Screens inside*

    I took out the doors. I changed the middle section alot. I still need to learn how to do the 2 following: -Breakable glass that is like HL2. I'm currently using func_breakables and it doesn't look as good. -How to fix my lighting problems on the curved surfaces (someone mentioned smooth...
  8. Uh-Oh

    [WIP]dm_unnamed (how original) *Screens inside*

    Me being a neophyte to mapping, how does one do such things (smooth groups. The Verc is down right now and I can't find any explanation other than what it actually does). As for the doors, yes, I thought about it while taking a shower this morning. I'm gonna take them out, but I'm still...
  9. Uh-Oh

    Curves and lighting

    I have a small problem. My curved brushes are not lit up properly. Weither they are curved inward or outward doesn't matter. Is there a solution?
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    [WIP]dm_unnamed (how original) *Screens inside*

    I was also wondering about that. I'm gonna have to check into it. Thanks everyone for the comments. Yes, it's heavy on physics objects, but the map is small. The feel of the map is pretty simple: It's loosely based on one of my old jobs. There's a locker room, a cafeteria, a machine...
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    [WIP]dm_unnamed (how original) *Screens inside*

    I've been working on this map on and off since the beginning of the holidays. It will be the first map I release. I've been testing it alot for annoyances (like funky ladders and sticky walls). There is one last room to be built, as well as one additional vent. After that, it's off to beta...
  12. Uh-Oh

    Rays of Light

    Ditto.
  13. Uh-Oh

    Almost finished my first HL2:DM map, few questions.

    3. That's what I did.. I think.. I'll recheck. 4. Ok, but did you see in the lockdown map how they can put 10 in a single room. If there is a doorway with windows, they put one in each window... I don't understand why... but anyways, I have 1-2 per room so far. 5. Good idea, but I then...
  14. Uh-Oh

    do we have to use hammer?

    Use it for more than a day. Learn tutorials on the net... even half-life 1 or counter-strike or day of defeat tutorials, they are all good. Hammer is very simple. Most people learn it quickly, but it does take time to master. Happy new year!
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    Almost finished my first HL2:DM map, few questions.

    72 views, no reply :( 1. I understand my error. I turned the items into props_physics_ovveride and it works. 2. How do you make weapons that stay on the ground, so that everybody can pick it up? How do you define the respawn times (Input / output manager for both?) 3. How do you make...
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    Almost finished my first HL2:DM map, few questions.

    Hi all. First of all: Happy Holidays I'm almost done with my first map on the source engine, and I still have a few questions. I'm having a hard time setting props on props. I have a few miscellaneous props (things like cofee mugs and bottles) set up on tables in hammer. All these items...
  17. Uh-Oh

    Map Release - The Battlefield

    Although it is "bland", it does look fun. Nice first try. Good luck on your second one.
  18. Uh-Oh

    Half-Life 2 cracked already?

    www.steampowered.com Buy it online... that's what I did.
  19. Uh-Oh

    If you're running @ 1600x1200...

    Anti-aliasing is sweet. Get rid of those jaggies! The biggest difference though, is 16X AF... I still can't believe how ugly no AF is... (well, the game is still beautiful, but EVERY game should be run with aF at at least 8x). Good screens.
  20. Uh-Oh

    Seriously the hitboxes

    2 things are wrong about this. Don't take it personally, it's not your fault. First, Valve needs to fix this whole lag issue. The users shouldn't, and won't, "methodically alter the settings". Why? Pretty simple, on a "difficulty factor"; 1 being easiest, 10 being hardest, posting on a forum...
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