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    Space Marine

    Looks a bit like a terran marine guy from Starcraft. Good start :)
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    HL2 Vehicles - Bikes?

    Aye, but you have to balance gameplay and realism. Having him stay vertical and flailing around and stumbling is probably about the best balance because since its an FPS game, if he went spinning around, flipping all over the place, the person playing the flipee would probably have a seizure...
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    HL2 Vehicles - Bikes?

    I imagine it would be something like in the video when the ant lion queen thing whacks gordon across the room. Couldn't you just make its something like that? Keep vertical but maybe make the arms and legs flail in mid air then have him slide for a bit when he lands with some sort of stumbling...
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    How many polys?

    Each 'face' is a polygon. Though that doesn't mean how many triangles (which is what games use). You would need to triangulate the model (it divides polygons up so each face only has 3 points) to see how many polys it has for the game.
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    swat

    .......man I wish I could model like that. Fenric what program is it you use for modelling? (I know you didn't do that monster hehe, just asking :) )
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    swat

    Aye, 2 million polys, but they said in the video the actual models used had about 10k, but with the normal maps from the 2mil...mmmmmmmm.
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    Head

    Had a go at normal mapping this with orb, but can't quite figure it out (and when I click the 'tutorial' link on the site the page doesn't load). Anyone know how I can normal map it? Perferably in Maya, but another way would do :) PS. I know some proportions etc. are a bit off and he has no...
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    swat

    Sweeeeeeet
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    Revisited (56k beware)

    Hehe, there is a panel with a retractable chain ladder thing that pops out from the right side of the cockpit, which it seems I had added in after these renders (the panel, haven't modelled the ladder).
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    Face

    Bah Orb is giving me jip. I can import the high and low poly models but don't know what to do after that :( PS. Ichi, edgeloops would probably help the face flow better, sort of cencentric circles around the eye, mouth etc. kinda like this. (I know this is higher poly, but it shows what I...
  11. L

    Renegade X: The Dead 6 - UPDATE

    Stealth tank - cloaked :P model looks great :D
  12. L

    Displacement map question

    Yes you can do it, but I'm afraid I don't know how :(
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    Revisited (56k beware)

    Hehe actually we are in the process of making a community made mechwarrior game. Currently an engine is being decided on, I don't know much about what has actually been done, lots of coder talk and stuff. I'm just going to try and do some models hehe.
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    Revisited (56k beware)

    Went back over my mech and am adding more detail (well, not worked on it in a bit and won't for a couple of weeks cause of exams <hiss>). I have built the low poly version, I wasn't really aming to keep below a certain limit (it's 5.5k currently) so can easily optimise it further. Just need to...
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    WIP: The Hulk

    It's where the surgeons went in to perform the nipple reduction :P Jk hehe, looks a lot better now. This guy going to be put in your concept art scene model thing?
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    WIP: The Hulk

    Might also want to make them 6 instead of 4. Perhaps also warm up the room so his nipples are quite so.....pronounced :p Liking the skin alot though.
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    My first model & Wings 3D

    Aye Wings can produce some great results. A few guys over in the Mechwarrior forums use it, http://www.battletech-movie.com/btm/btm.htm shows one done in Wings.
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    zBrush?

    Currently trying to get a star in 3DBuzz so I can download more zbrush vtms. I really want to learn this program, looks like it is fun once you know how to use it.
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    high poly MclarenF1

    Would it not just be easier to select the edges of the wheel well and extrude them inwards? You can do it in maya and keep the faces together, I'd imagine you can do the same in Max. PS. The car is looking great :)
  20. L

    zBrush?

    ..... :O ....
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