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  1. P

    TV/Cable/Plug - Move all to power socket.

    everything now moves with a length constraint BUT 1/ The plug has no collision detection - It goes into walls / in to the floor etc. 2/ The plug isn't ineractable. If I now attempt to pick up the plug the TV seems to be the object being held & not the plug. I need to move the tv into...
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    TV/Cable/Plug - Move all to power socket.

    I'm trying to make a tv,its cable & its plug all move to another place. The problem is with its plug/cable. I have tried so many different kinds of entities & options. With a prop_phys_override the plug is interactable (it can be picked up & used like I want) but the cable doesn't hold its...
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    Edit where?

    Well I was firstly wanting to make a keycode panel that would allow access into a door with a correct code...found out now I can do that with VGUI... I also need to change the HUD to allow 'collected' items, data & objects to be visually stored. I'm kinda going in blind yeah but I have...
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    Edit where?

    I'm making a MOD in the source engine & Im pretty happy with my map so far. Now I want to change the HUD & add some of my own code but I'm not 100% where to access this.... I've downlaoded & installed the following Microsoft Visual C++ express 2005 Microsoft DirectX SDK Microsoft...
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    No Shadows?

    Ok I'm a newbie to this map editing lark so maybe this is real simple but i've searched in vein for a solution & as of yet nothing... I'm getting no shadows what so ever from a point_spotlight (should i be? cause i want shadows!) I've applied a window texture onto an object - a further 6...
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    3DS to MDL

    Oh! Thanks...I'm a little surprised that all that has to be done in order to import a model to hammer but if thats the way to do it then thats the way to do it Thanks again =) ******** Oh I forgot to ask - does this method of conversion support bone models/bone animations?
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    3DS to MDL

    I'm sorry if this has been covered but I had a quick look and couldn't find anything. I'm looking for a 3DS to MDL plugin so I can import max models into hammer. I had a google but I'm really not sure what to get - can anybody help please =)
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    Applying/Viewing textures

    Brilliant, thanks
  9. P

    Applying/Viewing textures

    What about static props? I have added a few entities such as book shelves/radiators ect from / prop_static but same problem again - they show in cam but not when the game is run
  10. P

    Applying/Viewing textures

    Thanks a lot dude
  11. P

    Applying/Viewing textures

    Juts starting out on the SDK & i've built what resembles a room. The walls & ceiling are textured & when the game is run that texture shows perfectly. The floor is a different texture (stock-in game texture) - from camera view while on hammer the texture appears fine but after saving & running...
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