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    STEAM and HL2

    Yes, you can back up the files and restore them. I'm not sure if it will require re-activation, though.
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    What kind of a modeling skills will I need to develop for HL2?

    This res thing is REALLY annoying with XSI EXP. My default is res is 1280x960, which is the correct resolution since its 4:3, however it requires that I switch to 1280x1024. Is there no way at all to edit my layout to get around this? If not that may be reason enough to switch to another program.
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    What kind of a modeling skills will I need to develop for HL2?

    A modeling program can't do EVERYTHING Hammer can. Can't do entity work in them! ;) I always wanted to use a modeling program to make more detailed objects for my HL1 maps, but I didn't because 1) models weren't necessary to make detailed maps for that era, and 2) the original engine...
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    What kind of a modeling skills will I need to develop for HL2?

    Valve used XSI? Really? Wow, XSI free must be some REALLY basic stuff then, if it's completely free.
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    What kind of a modeling skills will I need to develop for HL2?

    Cool, thanks. How does the interface of XSI compare to professional stuff like Maya? Speaking of that, what did Valve use for their stuff? I think it used to be 3ds but I'm not sure if they still use it.
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    The mods are looking awesome!

    I hope there will be some good mod review sites opening up, I want a place to be able to find great SP mods.
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    What kind of a modeling skills will I need to develop for HL2?

    What about that free one, Milkshape or something? Anyway I would never model characters or anything like that. Just furnitue and static objects. I'm wondering if that's going to be NECESSARY to learn to make good levels in HL2 (of course it wasn't necessary for HL1), since HL2 seems to have...
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    What kind of a modeling skills will I need to develop for HL2?

    I'm a pretty seasoned Half-Life mapper, however I never got much into modeling. From the looks of things the new Hammer is very similar to the old one in interface and usage, so I'm sure I'll have no problems with that. However it also seems that HL2 depends much more heavily on static models...
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    Half-Life2 have annoying doors?

    The worse thing is finding the door, and then realizing you need the key. Then going back, finding the key, and not being able to get back to the door! Ahh I loved Wolfenstein 3D. It gave me extreme headaches though.
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