My screen has huge yellow areas all over making it hard to see. This happens sometimes. I happens on my older computer, but it only happens on the maps I make. I would like to fix it. Please see the screen shot.
thanks
I am using a Func_door_rotating good guesss!!! I will try that option. Thanks. Also, is there a way to re-set things every 5 minutes or something?
hinged
It is just a hinged door. It opens up and down on a hinge. I can find the exact entity if you need it, I am not at home right now. It is just made out of one brush that I converted to a hinged door.
lol
Lol. You hid in a locker!!!! That is the funniest thing I have ever heard! Here I thought Gordman Freeman was tough. Very creative. At least it worked :)
unique
I had a little diffrent strategy. I place all 3 on one side of the little room. On the closer side to where you normall come in, the right side if you are looking at the turret lockers, I tried to defend on my own mostly. I think I may have actually used one gun on this side. When things...
I got my drawbrige working great, thanks to this site. My problem, however is that it will sometimes break. Like if objects get stuck in it when it is trying to open or close. Once, it was not stuck, but was playing a really loud sound like it was trying to move, even though I would activate it...
I am using wood/woodfloor008a on some walls... It sometimes reflects purple (check the screen shot). Also, metal/citadel_metalwall076 does the same thing.
what is this
What are all these settings, and how does this look:
My output named: OnEndTouchAll
Targets entities named: doorHorse
Via this input: Open
With a parameter overried of: <none>
After a delay in seconds of: 0.00
Fire once only: unchecked
not working
I put the trigger where the player would walk into it. I put the parent as the name of the door. However, the door did not open.
I am using a block I converted to a trigger_multiple.
In the flags, Clients is checked.
I am getting a lot os errors and messages that I do not know what they mean.
Game .dll loaded for "Half-Life 2 Deathmatch"
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_citizen.txt): Entry NPC_Citizen.die duplicated, skipping...
How do I know which textures... are the games and wich ones were automatically downloaded from multiplayer levels that I have played in the past? Same thing, how do I know wich objects... are stock.
I would like to trigger a door to open when I stand on one side but not the other. So basically one side they will have to open manually, and the other side will open automatically.
I did some Googling... no success...
I think my level is geting near complete. I would like to know if it is ok to post some beta and how people usually do that (is there a good upload service...) Also, please take a look at the performance screenshot and let me know what you think.
The performance screenshot is taken in the...