blocking
I dont understand. All of my brushes are needed (brushes are the rectangles... you make things out of?) I do not understand what you are talking about in your message at all. Please give me some more help. Thanks.
still compiling
I let it compile over night. I am up to about 15 hours of compiling. Still not done. I think there is something wrong? vvis.exe is still using 100% of processor.
Edit: up to 17+ hours now.
noob
:) I am still a noob. I have only been making levels in HL2DM for about a week. Anyways, I want to find a torch first. Where can I find a tourch, I know I have seen some in the dm levels before. Thanks.
email
Looks like I may need your email. I am still compiling. Looks like turning off rad did not speed anything up. Probably because I do not have any lights in my level yet.
not working
It still has the same problem. Everything looks great when you are under water. And when you shoot the surface. But when you are on top it does not draw and gives the hall of mirrors effect. I tried building cubemaps and re-loading. Check out screenshot to see if it looks about right.
1-3 hours normal
So, it is normal for the compileing to take 1-3 hours? Wow! Also, here is a screenshot. How bad are overlaps of brushes (those are like blocks right)? Could that be what is causing it to take so long?
Also, what about enclosing everything in a cube? Would that fix the leak...
Sometimes when I try and resize a rectangular prism it will move a blue dotted line instead, like it is trying to select something. It takes me like 20 tries to get ot of this mode. It drives me nuts :). Any ideas?
Also, when I try and move entities, sometimes I move the visibility bubble...
no and no
I do not have either. What are those? Also, how big of a leak do you have to have to have a problem, and how can I find it?
Also, does grass count as a normal object? Or could that be my problem. The bottom of my room is covered only by grass. The green texture thing.
Also, is...
I have water. It works great when you are underneath. Everything looks normal. However, when you are above the water, anywhere in the map and look at it, it is weird reflective like I left a whole in the level (the weird hall of mirrors or whatever they call it). I followed the HL2 tutorial on...
I am trying to compile my level. All of the sudden it went from like 4 minutes to over an hour. I did not add anything much except water. And I deleted it and it did not help. It does BasePortalVis a little slow. Then supper slow on PortalFlow. I dont think I even have a portal (I do not know...
My wall and ceiling textures do not have the RPG rocket explosion show up. Are there certain textures that work? How do I know in advanced? Any tips would be helpful. Thanks.
create solids
Make everything out of solids?
You mean I just draw a cube and press enter. And do that for everything? I dont need to hollow or anything at all?