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  1. ChareltonHest

    env_microphone; env_speaker - Question

    There are six example vmfs in hammer now, perhaps one of them has breen broadcasting in it. If so you can dive in and check the settings to see what makes em tick. I should have known. I forgot all about those. Thanks SAJ. Seems 2 of the new .VMFs aren't working(0 byte files)...that's...
  2. ChareltonHest

    env_microphone; env_speaker - Question

    Alllright...no luck so far. Upon loading the level, I first get the following error: "'speaker' entity with no Level/Sentence! at: 593.000000, -893.000000, 54.000000" I ignor this, as I assume it's simply telling me that I have not entered any 'sentence' for the env_speaker to say. I'm...
  3. ChareltonHest

    env_microphone; env_speaker - Question

    check out the Entity guide at hl2 world it should help Yeah, they've got a great entity-guide, but there is not tut on the mic/spkr entitys. I also notice that env_speaker does not show up in their list for some reason. I'm testing the different flags right now, and will also try a...
  4. ChareltonHest

    env_microphone; env_speaker - Question

    Has anyone managed to get the env_microphone and env_speaker to work with each other? I have searched Google, and their is nothing. In the in-game console, I sill get the error about it not being able to find the speaker. C.H.
  5. ChareltonHest

    Purple snow, guess thats not normal...

    What I do for snow effect, is to use the env_embers entity. Works realy great. C.H.
  6. ChareltonHest

    some more HL2 and CS:S tuts

    Nice. Tut Resources. Thanks. C.H.
  7. ChareltonHest

    logic_choreographed_scene

    Bttt. C.H.
  8. ChareltonHest

    brush into controlable vehicle?

    There might be a way, but I'm betting the way to make vehicles for HL2 is to make a model in XSI or something. C.H.
  9. ChareltonHest

    logic_choreographed_scene

    Ok... I am working with the SDK tutorial on making scripted scenes(sdk_faceposer.vmf). What I can't figure out is how the logic_choreographed_scene 'connects' with the NPC it is supposed to target. I checked all the Output/Input/ClassInfo properties on both the NPC and the...
  10. ChareltonHest

    cs_docks for source (wip)

    Nice map. Those rock walls look good, how'd you do that? C.H.
  11. ChareltonHest

    gameinfo.txt

    I'm having some gameinfo.txt problems myself. SteamingPile just updated my SDK section and it is my first time setting up WC...Hammer....for HL2 configuration. (The first time I opened Hammer a week or so ago, i was set up and ready to go without even going into the options). This time it...
  12. ChareltonHest

    How to make combine force field window?

    Hhhhmmm... What exactly are you doing? Are you making a func_water entity or just a func_wall/func_illusion? Or is it just a brush with a certain texture? What 'forefeilds' are you refering to? I remember there being two kinds: 1.) Those large forefeilds that only blocked you, but...
  13. ChareltonHest

    How to make combine force field window?

    Imagin making a "Stargate" effect in HL2 using the cool water-effects of the engine. Would look great. C.H.
  14. ChareltonHest

    a moral/ethical question regarding the bannings

    The point is, a single-player game should be a "single-player" game. That is, one that is not dependant on an outside source such as the internet, regardless of how many people in the world have the internet. As for "complaining" on a message borad, I want to state my opinion. If you feal I...
  15. ChareltonHest

    a moral/ethical question regarding the bannings

    Steam is about control. Do you realise, the combine are actually a metaphor for Steam!! Indeed. The Steam/Valve situation does seem to reflect the game when you think about it. Here's what I wrote on the issue: http://www.halflife2.net/forums/showpost.php?p=1017661&postcount=108...
  16. ChareltonHest

    *Shiver*

    "Experts said the success of the Half-Life 2 anti-piracy system might tempt other game makers into creating their own version." Oh crap, here we go... "Experts", "success" huh? Valve came out with it, so now everyone wants to follow? This is what I was afraid of. Steam is the worst...
  17. ChareltonHest

    Steam will kill pc gaming

    Beanhacker: if all you can afford is dialup... well, you suck. Eletist snob. C.H.
  18. ChareltonHest

    Steam will kill pc gaming

    Buying HL2/Steam appears to be much less buying a game than it is buying a passport to live in the Valve community...we could call this community "City17". Since you cannot play it without being "in the community"(having an account, and whenever loginig in online, checking up on you). At...
  19. ChareltonHest

    Steam will kill pc gaming

    Well, I to would like to say a few words. This Thread seems to be the place to address Steam, so here goes... They have been trying to force SteamingPile down our throats for a while now. Vavle decided to make HL2, and the rest of their games, "online-games"...wether they were MP or SP...
  20. ChareltonHest

    Mapper's thought process from pre-map to post-map?

    Mapper's thought process from pre-map to post-map? Good question, and excellent for a Thread. Thanks for posting. C.H.
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