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  1. xdiesp

    Half-Life 2 : Substance mod

    ScriptO: I'm thinking about possible ways to implement the striders' hijacking,you can see I was talking about ragdolling one of them before "using" them because it would be too easy to just steal them every time you wanted... Possible ideas could be: 1) if the strider reaches health 1 (only...
  2. xdiesp

    Half-Life 2 : Substance mod

    ScriptO: do you think the strider could be made accessible as a vehicle only when dead (and ragdolled)?
  3. xdiesp

    Half-Life 2 : Substance mod

    JNightshade: *if* the thirdperson model will work,we have absolutely nothing to back this currently. All we could do,right now,would be having hands of a different color I'm taking in consideration the chance to add a "language option" to the website. I could add italian and french,then I...
  4. xdiesp

    Half-Life 2 : Substance mod

    JNightshade: something on the lines of that will be done,if possible,with the Iron Man Form (a cheat available once you finish the game) the hotdog man: I've already heard this idea,but it's difficult to really experience any change in the driving... flyingdebris: my plan was to hijack...
  5. xdiesp

    Half-Life 2 : Substance mod

    the hotdog man: indeed the porting system will be an advantage for some weapons ammo (smg1 and shotgun) and very problematic for others (eagle and crossbow). I'm confident to be able and replay the whole game,prior to 1.2 release,to rebalance the ammo availability in the levels
  6. xdiesp

    Half-Life 2 : Substance mod

    Sufferin-rebel: only if Flyingdebris agrees,I don't want to cause any potential poking/fights between players... the hotdog man: it's an old topic...simply,we don't have any working model of double barreled shotgun so far. Anyway,Gordon's new shotgun should be beefier enough as the ones...
  7. xdiesp

    Half-Life 2 : Substance mod

    JNightshade: the 1.2 Final will probably be released in both patch and full install format,yes Flyingdebris: I just sent you the mail I'm sending to everybody that's asking me to try the Gman role by "Gman's alien voice" I meant that strange tone he has,either robotic or alien... Oh...
  8. xdiesp

    Half-Life 2 : Substance mod

    NEED SPEAKER TO ACT AS GMAN VOICE the HL2:Substance mod is remaking the pre-delay extended introduction of HL2,featuring the G-Man explaining the arrival of the combines and the annihilation of humanity to Gordon in an all-new dialogue. We need an english mother language speaker,able to read...
  9. xdiesp

    Need speaker to act G-Man voice

    hello! The HL2:Substance mod is remaking the pre-delay extended introduction of HL2,featuring the G-Man explaining the arrival of the combines and the annihilation of humanity to Gordon in an all-new dialogue. We need an english mother language speaker,able to read his script and act as much as...
  10. xdiesp

    Half-Life 2 : Substance mod

    HAPPY 1000TH POST!!! :) free beer for everybody,call me if you get in Milan! I'd like to thank everybody that supported this project of ours over the past months,your help has been priceless. Fabio, Jerry, Mark, Smanu, Dean and Adam: thanks to you the mod has reached a new height I could...
  11. xdiesp

    Half-Life 2 : Substance mod

    Sufferin-Rebel: how does this sound? "System requirements increased to 1000 RAM and 2.5+ Ghz,medium detail" as Henkjan has remembered,soon we'll be celebrating the 1000th post here on HL2Net: I'll invite the moderators for a "virtual" beer in here,but should you come for real in Milan (Italy)...
  12. xdiesp

    Half-Life 2 : Substance mod

    The hotdog man: really interesting idea,we have to develop that! Let's hope we get some news from our main coder in some time (he's been busy lately) an italian modeler contacted me to work in Substance,I've been talking with him and maybe,sooner or later,we'll be able to have both HL2 hands...
  13. xdiesp

    Would you like a different intro/outro for HL2?

    Flyingdebris: senator Barney Blutarsky and wife :D why don't you write an Animal House-like final tale for each one of the capital characters,so later we can add them as easter eggs during the scrolling credits?
  14. xdiesp

    Would you like a different intro/outro for HL2?

    I ask because I honestly don't know at all,please don't flame me: is the E3 HL2 demo available *to play* (not just an avi file)?
  15. xdiesp

    Half-Life 2 : Substance mod

    popularnerd: Woody and me are already working on the VR Missions
  16. xdiesp

    Half-Life 2 : Substance mod

    :o it was a,well,chronitons' flux causing the website to updated backwards in time! Now I only have to wait for Dean's updates to the screenshots' pages.
  17. xdiesp

    Would you like a different intro/outro for HL2?

    I seriously think they chopped something like 50% of the game to counter the economic loss caused by the leak
  18. xdiesp

    Would you like a different intro/outro for HL2?

    ríomhaire: I wanted Gordon to react as a 24's Jack Bauer and take on Gman,he's no girlie man! :cat:
  19. xdiesp

    Half-Life 2 : Substance mod

    the Hotdog Man: rotfl,the typos were indeed hilarious but all the files are already updated. Wacky text fixed EDIT ehm,mostly off-topic but if you'd like to see where I live,this zipped website (if still working...) shows you a short trip on the seaside of my town on a winter day 2 years...
  20. xdiesp

    Would you like a different intro/outro for HL2?

    aku ankka: "nature" http://www.smanu85.altervista.org/editing/immagini/nature0000.jpg http://www.smanu85.altervista.org/editing/immagini/nature0001.jpg http://www.smanu85.altervista.org/editing/immagini/nature0002.jpg http://www.smanu85.altervista.org/editing/immagini/nature0003.jpg...
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