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  1. Phisionary

    Falling props

    Do you have your Game Configurations set up? Make sure it's set for HL2:DM. That's in the tools>options menu in hammer. Second, if you just want to make the prop non-moving (i.e. no ropes, etc.), on a prop_phys_multiplayer, say, you can just set the 'Motion Disabled' flag.
  2. Phisionary

    solid colors on brushes

    My mistake. I only do CS:S mapping, and those decals are CS:S decals... Hmm. If you have CS:S you could extract them and use them that way, I guess. :\
  3. Phisionary

    Slowing down time...Can I?

    hmmm. with coding (i.e. new mod) I'm sure it's possible.... But for a map? hmm. I'm thinking back to the finale of HL2. That seemed to be slowed time... It could have just been hacked in, but maybe... Then again I don't know how they did that anyway, so... :\
  4. Phisionary

    solid colors on brushes

    first off, you can achieve what you asked in your original question by doing the following: make a brush, and tie it to func_brush. Set the FX Color to the color you want. Apply a white-ish texture to the brush. Note: All textures actually containing 'white' in the name do not render as a...
  5. Phisionary

    Who was Askin For A Mini Gun?

    link doesn't work 4 me
  6. Phisionary

    Tutorial adressing custom texturing

    I'll try to make this easy. As I said, I haven't used the gui shell, so I can'tr really help you with that. files with a .bat extension are MS-DOS BATCH files, a way to run commands as if you were typing them at the dos prompt. the file I posted was one of those. I've attached a zip with...
  7. Phisionary

    player Inputs and Outputs

    Thx for the clarifications on these. I cut and pasted these right from the console. Interesting. Wait... so these should be outputs, and don't work because they aren't coded properly, or just don't show up right? :? Nm, I guess I'll find out if I need to. :| If you're aware, who/what does...
  8. Phisionary

    Tutorial adressing custom texturing

    dunno. looks like it should work. try this, if you'd like: blah_bspzip.bat "%sourcesdk%\bin\bspzip" -addlist blah_old.bsp blah_list.txt blah_new.bsp pause copy this into a new text file, change the file names, and give it a .bat extension. The one time I used bspzip this is what I...
  9. Phisionary

    Tutorial adressing custom texturing

    I'm not expert on alpha transparency, having not made a transparent texture, but I believe you must manually make a new channel with a transparency mask, and name it Alpha. Photoshop won't do it automatically. Second, yes, that is what bspzip does. It takes the extra files (sounds...
  10. Phisionary

    player Inputs and Outputs

    I was intrigued by the input/output possibilities of !activator (thanks to Raeven0, btw), so I played around some. I'd like to make a map using some of this stuff, but unless you did it right, I bet it would be kind of gimmicky and un-fun. But, since I haven't seen this anywhere yet, here is...
  11. Phisionary

    Bind Grenades to the ground

    It works. I tried it.
  12. Phisionary

    3d skybox trick

    not even! now I want to make a map like this. That'd be wierd.... :E
  13. Phisionary

    compile problem

    I'm sorry guys. I think this is the second time I've done this. Idiot. Now remember, kids! Don't Put Quotation Marks In Your Entity Settings!
  14. Phisionary

    compile problem

    hi. question. I have a little test map, and, out of the blue, ran into a compile error. doesn't make any sense to me. I just copied and pasted some func_brushes and trigger_multiple's, changed nothing to speak of... here's the message: Valve Software - vbsp.exe (Jan 19 2005) 1 threads...
  15. Phisionary

    brush?

    A brush is the type of geometry that is created inside Hammer, and makes up the majority of source maps. More importantly, this stuff: Search halflife2.net's Custom Mapping forum ...and... Google You'd be very lucky if anyone even looks at a thread like this. You are expected to put...
  16. Phisionary

    WIP de_nied

    looks cool. plan on releasing a bsp before your final? I'll run around it for a few minutes and see if anything obvious strikes me if you do.
  17. Phisionary

    preventing Spectators?

    i couldn't get a teleport trigger to teleport a spectator. The spectoator doesn't seem to activate the trigger. Bit off-topic, I tried a trigger_look. Spectators wouldn't activate that either, but while testing, I noticed that using a filter_activator_team wouldn't filter to T or CT either...
  18. Phisionary

    compound gates props

    models/props_wasteland/exterior_fence002d.mdl paired with: models/props_wasteland/trainstation_post001.mdl find any model name, in-game, with console command: r_staticpropinfo 1
  19. Phisionary

    Elp!! cameras

    if you're stuck on wanting a brush-based camera, check out this:
  20. Phisionary

    Bind Grenades to the ground

    Flags > Start asleep
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