Does it matter if there is a window in the room?... some of the rooms had windows.. but the area portals were on the doors.. *windows werent breakable.
i also would like to add a question here and not waste another thread..
How do you choose which way the door slides? grab the little blue...
Dont make a valve promise johnny :P
I dont like dm, but i like your map.. so im anticipating it alot.. hope ya get it out soon, or post some more teaser screens :)
i Like to see the poer of the source engine, therfore new levels are in need... a couple remakes is ok.. but i dont want a whole bunch of em.. plus i hate these "dirty" levels such as compound, id like to see some fresh ideas come into play..
ill play them regardles though :P
Well after waiting 20 minutes for my compile this happens when cs:s loaded up
*errornum_areaportals* and then in the compile window it said my area portals werent connected which they were.. i followed the tutorials to the cent..
any help?
attached is the compile process if it helps
Ive done some searching and i cant seem to find the answer i need.. so here goes..
Is it possible to make "curtains" with physics, like flap when you hit them, or run through them.? :|
Agreed Johnny has made a most excellent remake, which i am still awaiting..
]
If you have to ask, then you have already missed out :P.. its one of the greatest maps that started me off into multiplayer gaming period. Goldeneye for N64.. still have it..
Im currently making cs_bank , though im only about 50% done.. all the modeling is done, its all about texturing, tweaks , good stuff to give it life..
Anyone else working on a mao that isnt fy and all that other crap?
like de maps and cs maps? i hope valve gives us the next update with...
Ive been having the same problems, i thought it was me.. i guess not.
Im goin to try the prodigy solution, also would it be possible to use a giant chandilier and make it prop_phys for the dynamic lighting??
I wish they would get cs:s upto speed in the editor, all these minor bugs are...
Thats more of a farcry thing, hammer and the cryedit combined... would be the best editor ever released.. the ability for indoor/urban is hammer, but outdoor splender is all cryedit.. too bad they cant mix it up :P
yeah i thought of that, but i thought this magic clipping tool would be easier.. thanks the way you explained it i got it right away :P
im just gonna resize. :D
I dont want anything gone, i just want a seperate ceiling for each room.. how do you just make a line?
like four cut lines through the ceiling ..so i can texture all four seperately? cause right now its all one ceiling and 6 rooms need diff ceilings..
Yes i made it a two floor building with one brush in the middle.. and the clipping tool is the only thing i cant figure out.. when i click on the clipping tool, it only lets me draw one line?? how does it work, the tut's havent been helping at all?
-once i get the just, im good.. but i just...
I also have a question on texturing, im texturing the inside of my level, but when i texture the ceiling of my bathrom, i want it only in my bathroom.. but its doing the whole ceiling on that floor? how do i stop this?
I get the general idea behind area portals and have followed the tutorial on snarkpit and another source... but i cant tell if there working.. is ther a way to check.. i also saw a weird thing in the compile when i first used one.. is there an advanced tut on exaclty how to use them to save fps.
I have a request for any custom textures anyone may have, all ready to use for cs:s.. err sdk.
As i just got a new comp im in the works of getting photoshop from that comp to this, so i was hoping anyone with some custom textures could post a reply with what they consist of and i would...