Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
I would guess because SP maps are harder/take longer to make than MP maps. You'll have to mess about with triggers and setup some set-pieces, and mess around with character interactions and a story. On the other hand an MP map can just be a box with spawns.UltraProAnti said:I've got another question: why are there too few mappers tackling SP projects? In a way D3 - even though it was a crap game IMO - was more conducive to SP mapping because the MP was so limited (4 players). But with CS:Source around, it seems to me from browsing this forum that most of the mapping activity is centred around that. Why?
HL2SP has a load of potential, not least if mappers get away from the linearity of the original game. Is anyone working on any SP stuff? Team projects etc?
StardogChampion said:I would guess because SP maps are harder/take longer to make than MP maps. You'll have to mess about with triggers and setup some set-pieces, and mess around with character interactions and a story. On the other hand an MP map can just be a box with spawns.
UltraProAnti said:On the downside, most MP maps will never get server rotation. This simple truth should be burned into every mapper's brain. In a game without bots this is a serious drawback.