Remakes of maps - why?

LXS

Newbie
Joined
Nov 25, 2004
Messages
60
Reaction score
0
I noticed that there are literally hundreds of remakes of old maps out there. Sometimes 4 or 5 versions of the same one.

Just wondering - why? Personally, i much prefer to make something original and all my own...
 
People find it hard to come up with original ideas and maps that can work very well in game dynamics. Thats the main reason. It also kinda sucks because no offense, but normally the people who make remakes are at a lower standard of map making (hense why they don't have there ideas) so they generally make the map badly. This isnt the case all the time and they are some good remakes. but I must admit they are very little of them.
 
I don't mind remakes as long as they're an improvement on the original, and not just a straight port.
 
unless the straight port is absolutely amazing and shouldnt be changed (it should be up to the original author whether or not they want it re-made or make it themselves)...

yeah ichi - i agree...remakes = often lack of ideas...
 
I never touched any of the reamkes yet...and I probably never will :p
 
I actually try to find remakes of Goldeneye levels, see how accurate modders can get them. I know every one of them like the back of my hand. :cheese:
 
I dont mind updates of the "classics" as long as they are done good.
 
I think the reason why people remake maps is because a) they're already proven to be awesome and balanced (if it was a popular map - SOMEONE PLEASE MAKE INFERNO!) and b) as ichi said; they don't feel like making or lack the inspiration/skill/time to make an original map.
I'm not saying it doesn't take skill to make a remake, just alot less timing, planning and imagination ;)
 
the only good remake i have seen is a inferno one was awsome
 
Im currently making cs_bank , though im only about 50% done.. all the modeling is done, its all about texturing, tweaks , good stuff to give it life..

Anyone else working on a mao that isnt fy and all that other crap?

like de maps and cs maps? i hope valve gives us the next update with some vip maps:p
 
Yeah, but... But... BUT WHY ARE YOU MAKING IT AGAIN?!?!?!
 
I've got another question: why are there too few mappers tackling SP projects? In a way D3 - even though it was a crap game IMO - was more conducive to SP mapping because the MP was so limited (4 players). But with CS:Source around, it seems to me from browsing this forum that most of the mapping activity is centred around that. Why?

HL2SP has a load of potential, not least if mappers get away from the linearity of the original game. Is anyone working on any SP stuff? Team projects etc?
 
UltraProAnti said:
I've got another question: why are there too few mappers tackling SP projects? In a way D3 - even though it was a crap game IMO - was more conducive to SP mapping because the MP was so limited (4 players). But with CS:Source around, it seems to me from browsing this forum that most of the mapping activity is centred around that. Why?

HL2SP has a load of potential, not least if mappers get away from the linearity of the original game. Is anyone working on any SP stuff? Team projects etc?
I would guess because SP maps are harder/take longer to make than MP maps. You'll have to mess about with triggers and setup some set-pieces, and mess around with character interactions and a story. On the other hand an MP map can just be a box with spawns.
 
StardogChampion said:
I would guess because SP maps are harder/take longer to make than MP maps. You'll have to mess about with triggers and setup some set-pieces, and mess around with character interactions and a story. On the other hand an MP map can just be a box with spawns.

On the downside, most MP maps will never get server rotation. This simple truth should be burned into every mapper's brain. In a game without bots this is a serious drawback.
 
UltraProAnti said:
On the downside, most MP maps will never get server rotation. This simple truth should be burned into every mapper's brain. In a game without bots this is a serious drawback.

And that's why mappers should work with mod teams...

Yup, i'd love to work on a SP project, but eh, it'd have to be with someone, since i lack the time to do it all...
 
Back
Top