I just played 2 fun hours of CS 1.6. Anyways... Vid now out yet?
Its 5 pm... here... and 5 pm in Pacific time... So either its an hour late or something.
Yeah those are all good things there... But I have yet to see much of Deus Ex Invisible War... and Deus Ex is my favorite game ever... it was quite interactive... I can only imagine DX: IW... Especially since it also uses the Havok Engine for its physics.
Half-Life's engine is Source.
Its Physics Engine is Havok, not Havok 2. I don't know if any games are using havok 2 yet.
Anyways... the Source engine looks great. I haven't played the game though so I can't give you my full opinion on the engine. Its likely to kick ass knowing valve's...
Uhh... Like I just said... It would need the textures, and models, and audio and a few other things on your computer, to run a real time demo...
Heh Anyways.... Yeah It looks great.
To those that don't understand... Direct Feed means, the video is being recorded by the computer as the demo...
Seeing as how the video is a single exe, that doesn't download any textures or models or audio files to your computer its not possible for this demo to show how the game will run on your computer.
Yeah the tearing in the neck area is minor, and probably easily fixed. The game isn't done.
I'm just amazed by the eyes and facial expressions... still the speaking while the best I've ever seen still not what it looks like in real life, not what it was described as in magazines... Oh well it...
Bullet Time wasn't my point. And if you liked Max Payne... from what I've read about Max Payne 2... it's only getting better... this time a longer more involving story written by the same person as the first. Longer game, a much more highly tuned bullet time... Here's one thing I remember off...
Just wait for Max Payne 2: The Fall of Max Payne then... That game is going to kick some major ass. And as you should all know the bullets in Max Payne were rendered...
Anyways... I don't care if the bullets are actually rendered... I just want there to actually be delay time between when the...