Hey, there are so many great things about Half Life that it's obvious to list them all, but try this. Name the three features that most got you hyped for the game and why.
For me, it's:
3. The AI
Watching Gordon block the door with the table only to have a second enemy shooting in through the window was pretty cool. When the first enemy kicked the door open and sent the blocking objects flying away, I got shivers running down my spine and back up again.
2. The Models
Is it just me, or does the G-Man look so life-like it's scary? And to think that all models will have THAT amount of realism and depth... you can practically see the emotion in their eyes.
1. The Physics
A great thing about Grand Theft Auto: Vice City was how you could try all sorts of wierd things you could think of. Now, take that awesome, replayable element and times it by five. There's Half Life's physics. Want to temporarily disable an enemy? Send a matress flying in his direction and then start running. Want to take that enemy your fighting and give him a ground-shaking death? Shoot out the catawalk under his feet and watch him go bye. Want to go across the meat-grinder of the open battlefield while taking as little hits as possible? Just grab a barrel and use it for cover. There are so many things to do, and think of all those things to do across a 30 hour + game. Wow.
Say hello to HL2! :cheers:
For me, it's:
3. The AI
Watching Gordon block the door with the table only to have a second enemy shooting in through the window was pretty cool. When the first enemy kicked the door open and sent the blocking objects flying away, I got shivers running down my spine and back up again.
2. The Models
Is it just me, or does the G-Man look so life-like it's scary? And to think that all models will have THAT amount of realism and depth... you can practically see the emotion in their eyes.
1. The Physics
A great thing about Grand Theft Auto: Vice City was how you could try all sorts of wierd things you could think of. Now, take that awesome, replayable element and times it by five. There's Half Life's physics. Want to temporarily disable an enemy? Send a matress flying in his direction and then start running. Want to take that enemy your fighting and give him a ground-shaking death? Shoot out the catawalk under his feet and watch him go bye. Want to go across the meat-grinder of the open battlefield while taking as little hits as possible? Just grab a barrel and use it for cover. There are so many things to do, and think of all those things to do across a 30 hour + game. Wow.
Say hello to HL2! :cheers: