I am so the reatard!!! I still can't get it. I think I totaly get what your saying now....and I think I have it set up right....but I obviously don't...because it isn't working. I got it looking like this.
http://img78.exs.cx/img78/9199/case11kv.jpg...
I already have a basic understanding of the I/O stuff. And those links do nothing to help me. All you did with logic_auto and logic_case is copy out what it has on the entities help list in Hammer. I get what these things do..I just don't quite get how to work with them. Its foreign to me, i...
Ok...do you think you could explain it a bit more? I've never used cases or the logic_auto before. So I don't entierly get how I need to do all this stuff. I need the stupid person explanation, step by step. But thanks for figuring it out!
There aren't any tuts out there on this. How do I get a monitor to cycle through all the cameras I have in a map? I'm not sure how to set up the I/O relationship with everything. I know it can't be hard, I'm just not very experenced with the I/O's yet.
K, I figured out what was making my map mess up. But now I don't know what to do to fix it. It turned out it was my water. I have 3 chunks of water. 2 of them are just regular blocks and those weren't the ones giving me the problem. Its the one I have in the middle. I'm not sure what about it...
I've been working on my map for a wile with out any problems. Now I added a very large bit to the map and I'm getting a problem that I've never come across before. See, what I did was, I needed to make a part of the map that I was going to have to compile over and over to check it out. So insted...
You shouldn't have any problem with large displacements. Just as long as they don't get to extreme with your displacements. Like hightening or lowering a single point on a displacement a whole bunch, you'll get some errors if you do that.
Your real best bet is animating the dragged person along with the puller. Especialy if you want him to talk and stuff, just animate him getting dragged. It will end up being the best looking way to do it.
Im working on a recreation of the Complex for a mod (and for my own fun), and even though it was a simple level too, I'm totaly going to 2005 it up. Its one thing to be authentic, but its another to be right out boring.
Have you considered not using the point_viewcontrole anymore? What about making your scenes as a Demo in hl2? There are some neat things you can do with it now. Take a read.... http://www.valve-erc.com/srcsdk/general/demo_tools.html
It seems like there is a bit of a learning curve to it, but...
Nothing could play that map good. The guy working on it said that there was no way you would be able to seriously run around the map because of the ammount of detail put into it. And all textures were custom I think.