So, leaving issues of legality for a minute let's consider what this leak offers to the future hl2 modders out there. Well, I think it offers quite a bit. First of all, modders get a huge head-start, they get to start picking the game apart months ahead of release and become accustomed to...
I went to a top school in my country, with 50000 enrolled students, and incidentally I happened to study computer science. Writing code on a professional level is nothing like your signature, it's like building a house according to a generic blueprint. Thanks to something called design patterns...
If you are a developer yourself and especially if you went to school for it you should know how easy it is to change code to look generic enough to be untraceable to its original version.
Re: Re: THE REAL DEAL with the half Life 2 source
It's called intellectual property that is privately owned.
It's pretty obviously bad for those who own it cause now they cannot charge for it, nor can they control who gets it.
The public spreading through web-sites and p2p networks will probably become a non-issue quite soon. You see, downloading these files is VERY illegal and could probably land you in jail for quite some time. Valve will surely be taking steps to figure out who exactly is downloading these files...
Re: p2p network control
The source is useless to 99% of the people out there and the 1% than may want the files, and will know how to use them for their purposes already has them.
I think that we can definitely forget about playing hl2 any time soon. They will most likely need to spend on the order of months on damage assessment and then at least that much on fixing the identified problems and even then they will be extremely vulnerable because breaking is that much...
They could do something like telling us on the 30th "Here's hl2, we're now telling you that it went gold two weeks ago.
Of course if it went gold I think the news would leak regardless of whether valve wants to announce it or not.
In terms of games in general (valve is not likely to be bound to developing halflife games forever) I personally would say it's the creative team and level designers/architects. Programming components are pretty generic and can be swapped out for other programming components with same...
The guy who wrote the story for half-life and is writing the story for hl2 looks a hell of a lot like Gordon, with no hair. Look at the article in gamasutra.
Apos just said pretty much what I was trying to say all along only I didn't want to go on for a page explaining it. Carmack is a great coder, granted, but he is not some programming god to whom we owe everything we have in the current gaming industry. As Apos correctly pointed out, much of his...
Re: Re: Re: Carmack - once and for all
Actually there's a big difference. Carmack's team didn't "discover" 3d games they were simply the first to implement it in a reliable fashion. I bet you any money there were 3d army simulations way before wolfenstein which is mostly sprites trying to...
The fact that his team made the first 3d game gives him no more credit than what it says. If it wasnt id then it might have been valve that made the first 3d shooter game. I mean the idea of having 3d games wasn't all that far fetched before we actually had them.
I'm sure the guy is a really...
Well, most compilers are a lot smarter than just parsing the code and spitting out instructions. They do all kinds of optimizations. Supposing for a second that the current instruction set had no shift instruction but the one coming out in a few months did. You should hope that there would be...
You do that for a living? I did tech support(including new system builds) for about a year and a half a few years back and found it pretty unrewarding, professionally.
Why would you say that? Applications are written in high level languages so theoretically a switch from 32-bit to 64-bit could take place entirely on compiler level without changing the high level grammar, afterall it is the compiler that pumps out the instructions not the coders.
As I pointed out before, it is not a fact that major alterations to high level code will not be required to take advantage of the new processor. If a compiler will be made that will allow people to just port stuff from 32-bit to 64-bit it will have to either be really smart(read long development...
Based on the fact that all non-legacy software is coded in 32-bit and is not about to be ported over any time soon I would say you have an accurate forecast of at least the first five years of the 64-bit processors being on the market.
Unless of course the compilers that will come out for the...
Re: Re: Re: Allows me to educate you boobs
I agree entirely that Valve will not have a 64-bit client. It would be a pretty unsound business decision to dedicate thousands of man-hours to recoding a game for a yet unreleased operating system(a Windows one at that, which really means at least...