The major difference being that I'm one of the few people in this thread who actually owns the game. So I'm judging it off of my experience with it, where as a majority of the people seem to be basing opinions off of a few screenshots.
It was, however, an asinine thing to say, and really has...
So, I missed yesterday.
I'm on the job hunt, and the rest of the day was spent in faceposer, building scenes for Law & Order: Combine Investigation Unit
When did this community become the one who would declare that a game sucked based on a few screenshots?
You guys are failing to recognize the important point here. The people this game is targeted to care more about gameplay and AI than graphics. We are the guys who were playing SCS's 688...
I think all he really wants (other than to troll some guys who made themselves vulnerable to it) is for them to say "Yes, we got our inspiration from Halo at first, now we are doing our own thing."
It was supposed to be satire on WWII games, but you're right, it doesn't really pan out.
I'm not claiming all of these are going to be good. I'm just trying to stimulate some conversation on new gameplay models.
Man, it must have been back in May, I think.
There's seven fully modeled weapons platforms to play. Subs, surface ships, and airplanes.
The biggest draw to me (if I could find anyone to play with other than the hardcore guys at subsim.com) is that in multiplayer, they have multi-crew...
I'll be clear about this. Dangerous Waters is probably the most complete and accurate naval warfare simulation available.
As someone who's not all "ZOMG GRAPHICS", having a great game with tons of options and realistic simulation of systems is most important to me. This game is a definite...
1/13/06 - Rooster 17
10 minutes till midnight by my clock, so a quickie:
A spoof of WWII mods, this game would consist of players taking on the roles of barnyard animals who live in a German POW camp. They would form sides and have mock battles over piles of feed or king of the hill for the...
I could imagine a low tone emitted from your targeting reticle that changes pitch slightly when it passes over entities in the game world. It would be subtle enough to not make it over powering.
Crisps, this is why I am going to love having you in this thread.
I want to support the notion that originality is still alive and kicking.
What I pictured as really being the pull of this mod would be the fact that the players would be these relatively defenseless scientists who would...
I tell you, I would love to be involved with the project, but I've got two things I'm starting in on with Zero Point. I just couldn't promise any time.
So, I wanted a place to dump the crap ideas that come into my head, in case anyone thinks they aren't crap and wants to run with them.
RJ'S MIOTD:
01/23/06 - Capture and Hold meets the Science Fair?
Height of the Cold War, an international delegation of NATO and Warsaw Bloc physicists...
First off, you can't point fingers at people for committing atrocities in war.
War is the atrocity.
Secondly, I'm somewhat sad that no one has brought up Silent Hunter III. Gamespy just listed it as on of the top ten games of the year. In case any of you are unfortunate enough to have...