Man, I tried to tell you.
You open the solution, select the HL2 project, right click on it and select build and then post what appears in the output pane.
You should get a ton of errors, because, well, everyone does.
Then we figure out what to do about the errors. I've gotten this to...
In Visual C++ Express, I opened up the Game project, right clicked on "HL2" and selected "Build"
Then it spit back about 30 errors in the output pane in the bottom, so I set about fixing them till it worked.
I've only gone out and done "real" airsoft once before with a local milsim team in Wisconsin, but I've certainly used the guns a lot as props and firing replicas and they look great on film.
There are some good documentation on the VGUI system over at the Source SDK Wiki. It's a little vague in terms of examples, but armed with that and the practical applications in the source code itself, you should be able to figure it out.
I'm just stuck on managing my messages to the HUD...
How about a mod where each team has a mad dash to find randomly placed items for construction of a car scattered about a map. They have to locate an engine or other propulsion, a frame, wheels, weapons, etc. Sort of like in Junkyard Wars.
Then they have a gui that allows each team to select...
What I'm sure crackhead meant was:
take a look at http://www.chatbear.com/board.plm?a=viewthread&t=104,1102070328,6443&b=4991&v=flatold
This is the discussion on getting HL2 to compile under VS Express Edition. Not the easiest thing ever, but if I got working, anyone can.
Then you want...
This, by far, is my favorite mod.
Every night, I say a short pray to Praz, and then cuddle up with a CD filled with all the information I have about this mod and dream of it's eternal glory.