The screens in the main page of the update are actually from really really early on when i was just deving out the layout, the real map shots will come later. As for hammer size in units of that particular map I am not certain, but it is pretty large. This update is really just to get the...
They won the award for "Most Anticipated Mod" which means they are the most popular eagerly awaited mod etc according to mod db. Its not an award stating they have the best mod like your thinking, it just means they have the biggest following pretty much. The released mods are a whole...
Cool trailer, love the transition effects, maps are stellar. Only gripe is I did not see any ai walking around which is the only thing I thought lacking, congratulations on your award for most anticipated mod :)
You could also scatter some overlays around to help hide this if its an issue, or just make a better less repetetive blend alltogether. On the ground level what players see im sure it is not as noticable, until that is the flying player classes are added ;)
As for the repeating texture on the sand I agree I just did not feel the need to mention it with all the other cool things I saw. But on that subject, you could easily fix it with a 1024 blend texture for future reference.
A+ for originality. There are endless settings you could use for maps which is really cool, giant greenhouse anyone? Keep up the good work, I will definitely be checking this one out at some point.
Looks like fun, just some minor gripes about some of the animations and amount of hl2 content but other than that it looks really good, nice work :)
edit* I forgot to ask, whats to prevent someone from just running to the objectives, it seems the zombies are so slow and dont react really...
Nmrih did a halloween update, looked good but man the repetetive zombies everywhere ruined it. I know they are making more skins but the number of skins and models required to prevent them all from looking the same is a LOT of work and tbh I just dont see them coming up with 100 zombie...
Looks pretty good, but I find the lack of any gameplay media kind of disappointing. I pretty much have said before the hard part is going to be recreating the halflife feeling in gameplay with all the scripting that is needed. No matter how many map screenshots or model shots they show I am...
Seems to have alot more similarities to nmrih than zm or any other zombie mods for hl2. Pretty shitty for all the zombie mods out there but more so for nmrih I would say. From what I have seen from zm this has very little in common gameplay wise.
One of the few mods I will play when it releases, gj guys I hope it plays as well as it looks. I originally had my doubts about some of the npc features I read about a long time ago like tanks that run on a set path, are those still in? Anyways nice stuff, cant wait to try it out.