Narvi
Newbie
- Joined
- Nov 27, 2005
- Messages
- 2,529
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Yes, they use self illuminating textures.
That's awesome. Any dark levels for us to fight them in?
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Yes, they use self illuminating textures.
ek-f**king-zactly.I love the detailed shadows, they look almost as detailed as the model shadows do. However, they must send the bsp map sizes through the roof.
As Hectic says, there are plenty more shots on our website. There are 87 shots on their of which I'm told over 60 are brand new shots.
We hope to never again have a period of time where media and updates are scarce. And to prove it to you, we've got "Stage 2" of the current media release coming up before the end of December. Keep your eyes open for that!
I started wrighting how impossible it was that they used model to create the shadow effect, ... but then i realised that it would actually work and not be that "expensive" on the engine (the renderd lightmap for that map must have been BIG.) mucho respect to the one that thought of doing that with the shadow. :imu:You could use a decal.
Or, if the metal grill is a model, you can have a complex shadow mesh.
That makes the brush invisible and makes it block light. For just the grill effect for one of those metal plates you would have to make 46 stripes of that texture on brushes in hammer just to get the grill. Hammer wouldnt like it. making it a model would be much better in all ways, and no... polycount wouldnt matter.It's done using the blocklight texture.
Yeah, I was about to say, that's not new!Narvi, you'll be able to use whichever you choose. WE will have a cvar to choose between the two. So it's all down to preference.
Oh and I love how HL2.net are using one of my old We've Got Hostile shots =/