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Noo it's a old missile silo, they build it, and when there finished they hang the lights in there with sticky tape and old wires.. I said the same thing. Still it looks great.Fantastics work, Black Mesa team again proved pure talent! I'm impressed by your talent, endurance and professionalism.
But now I should mention some few points what I can't stand.
- In We've Got Hostiles I miss trap with wett floor and elevator shaft, also flowerpots in military storage area looks truly curious
- I want more yellow caution lines, everywhere
- Lambda core is superb but these lights wired with cabels in hi-tech sector looks weird
I hope someone form BM team will read this...
I was never under the impression that this was a military storage area, just the military were using it as one. It's also next to two offices I have placed there, so it's in an almost administrative area. Which would make it a normalish site.- In We've Got Hostiles I miss trap with wett floor and elevator shaft, also flowerpots in military storage area looks truly curious
These sort of comments are going to happen endlessly from half-life 1 fanboys. Fanboys will probably end up hating anything that touches their favourite game.Is it just me that thinks Lambda core's lighting is totaly wrong?
These sort of comments are going to happen endlessly from half-life 1 fanboys. Fanboys will probably end up hating anything that touches their favourite game.
They can be likened to the special star wars editions. Greedo does not shoot first for ****sake George Lucas you handicapped asshole.
What the hell is wrong with you? I love everything else the team have done you dumbass, I just happen to think that those shots should have dingier lighting and not look so clean.. my opinion has nothing to do with what I think of the original game you incoherent retard.These sort of comments are going to happen endlessly from half-life 1 fanboys. Fanboys will probably end up hating anything that touches their favourite game.
They can be likened to the special star wars editions. Greedo does not shoot first for ****sake George Lucas you handicapped asshole.
Quoted for Ultimate Truth.- In We've Got Hostiles I miss trap with wett floor and elevator shaft
You would pay $300 for a re-make of HL1? You are insane.If you would charge 60 bucks for this, I'd buy it five times.
If we're lucky, a late 2007 release could be possible. But with such a huge project like this a 2008 release is much more likely.
The point remains.What the hell is wrong with you? I love everything else the team have done you dumbass, I just happen to think that those shots should have dingier lighting and not look so clean.. my opinion has nothing to do with what I think of the original game you incoherent retard.
Shh, I'm being diplomatic.
Still, it is looking reasonably true to form in much of those scenes, which is why the tram bit is so jarring.
Or maybe the tram scene is making everything else look more accurate than it is by comparison?
Other knitpicks are that the zombie's uniform could use a bit less grey.
I gave up on looking at it as an upgrade, its more of a re-creation.
Recognize a JOKE, yeesh.
So people cam choose which to use, based on whether they prefered the original HL versions or the model-pack replacement for Blue Shift. There was enough division over which was the "correct" model to justify making two models and shutting both sides up.EDIT: One thing I meant to ask - why is there an MP5 and an M4?
Nah, I'm old-skool
Except the beretta was much better than the glock. I do hope they change the glock model for BM because it looks, frankly, rubbish. Not to a beretta (I'm old-skool), but just a bit more interesting.
I'm looking at it as blasphemy!I gave up on looking at it as an upgrade, its more of a re-creation.
I think Black Mesa Inbound looks awesome. Yes, everything looks much more advanced, but I don't see this as a bad thing. It just looks awesome.
I'm looking at it as blasphemy!
Joking
But I stopped being exited about this mod a good while ago.
No, a little before I left the forums for the first timeAbout the same time you were shunned from the boards, I am assuming?
I was briefly a moderator but got fired and left after a few comments I made caused hellfire to break out.Shunned? :O
*waits patiently for explanation*
BM's inbound looks gloomy to me, and if it didn't, we've seen about 2 chambers of the entire train ride anyway, so it is surely too early to say that we won't see the run-down effect of other sections of the transit system. The BM team seem to have been quite effective at giving later chapters a suitably run-down feel, so I see no reason not to expect similar sights along the way in Inbound.Still feel though that the whole intro tram sequence was meant to be gloomy, because it sets the tone of menace rather than, say, "This is high-tech generic lab #21514123 and you're about to have a FANTASTIC day at work!"
Watch it Samon, Orcone knows far too much about you! ^^In all honesty Samon, you go quite a way to tell us you don't care.