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    Promised Land - Character Model

    It looks good so far. I just have a few crits from an artist's perspective. 1) If you look at your own arm, you'll see that the center of the wrist should line up with the center of the elbow joint (or pretty close to it). In your model, the center of the wrist is too high. 2) A real...
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    Gametype idea...

    I've been mulling over possible gametypes for a mod some friends and I are planning. This is meant as a platform for launching other game types, like CTF, or king of the hill, or something resembling Onslaught or Assault mode from UT2004, or any gametype you can think of really. Constructive...
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    Java Programming

    For you assembler freaks out there, here's a link to a full OS written almost entirely in x86 assembly. It's also open source so you can look at and play with the code if you want to. Or just marvel at the fact that it all fits on a 1.44mb floppy. http://www.menuetos.org/index.htm
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    If you could ask Gabe one question....

    Give me break. It was a joke. A stupid joke for a stupid thread. We have 40 odd pages of people who actually did ask Gabe a question and got an answer. What possible reason could there be for another thread full of hypothetical questions to ask Gabe, other than a good place to put something...
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    Half-Life 2 could you wait 1 more year... i could

    If valve delayed another year I would... Move my mod to another engine. Save up enough money for a round trip to Valve headquarters. Brutally murder the people responsible for the delay, with a rusty crowbar (while admiring the excellent real world physics). Then I'd forget the game was...
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    HL2 Vehicles

    In the "valve speaks" thread it says that the player driveable vehicles do not take damage. They made this decision because damaging them did not add to the gameplay. However, since the engine supports multiple hit boxes and you can code a reaction for each hit box, there's no reason to...
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    If you could ask Gabe one question....

    "If I asked you to give me a copy of HL2 before it ships, would your answer be the same as your answer to this question?" Or maybe... "When you die, do you think Krispy Kream will be able to stay profitable in the Seatle area?"
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    HL2 review in the next PCGamer?

    Nah, I'd say 92 to 96 percent is a realistic possible score for HL2. Their highest rated game ever (alpha centuri) got a 98%. I would be quite surprised if HL2 beats or matches that. They'll never give out a 100% because that would mean the game was absolutely perfect in every way. Which no...
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    What do u think of the laser for the rocket launcher?

    I think the rocket is kitten guided. If you've ever had a kitten, you know the incredibly lengths they'll go to to get that lazer dot. I think that explains the rocket's love for the lazer perfectly.
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    My mod idea - please don't steal

    If you plan on that having a multiplayer aspect, it would almost have to be an MMO game. It sounds like a good idea, the story is decent (although, it sounds something like a Total Recall sequal ;) ). If it's done in single player, you're going to have to scale the engine to accomidate a...
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    HL2 review in the next PCGamer?

    Well, if you think they would have just come out and said they have an HL2 review, i think you're wrong. There was no mention of the Doom3 review in the August issue other than "we have a big secret", and that's at least as big a story as HL2.
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    HL2 review in the next PCGamer?

    On the last page of the most recent PCGamer issue, where they always talk about the next issue, it says "don't miss our round-up of the next big shooters". With Doom3 out of the way, the only remaining "big shooters" to talk about are Stalker and Half-Life 2. Could PCGamer have landed the...
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    3rd person immersion

    I think that immersion is really based on the entire enviroment in the game, not just the view of the in-game camera. Immersion comes when the game is fun enough, detailed enough, polished enough, and active enough to make the player forget about everything that's around him. Enough to make...
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    new to moding

    It's always good to see people interested in doing mods. However, I think you may be getting a bit ahead of yourself by wanting to learn everything there is about making a mod. There are quite a few things involved in modding. First of all, there are different kinds of mods. There are...
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    Tutorials

    Here's a link to the SoftImage tutorial database for those of you using XSI. http://www.softimage.com/login/xsilogin.asp You'll have to create an account and then login with it to access the tutorials, but it's definately worth it. There are literally hundreds of hours worth of tutorials...
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    July 30th Release Candidate almost impossible...

    CS:source beta is not going to delay HL2. Any bugs that they find can just be patched after the release of the game, like every developer in the world has done for years. They've been doing internal testing for months now, so most of the major bugs should be worked out by that. Unless there...
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    Will you buy HL2 retail or Steam and why?

    I'm buying retail. It just feels like I've actually gotten what I paid for. Plus I like to have a physical copy of the game on a professional quality disc in case I ever have to reinstall it. Not to mention the huge amount of time it will take to download the game, even on broadband.
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    Dynamic Light on HL2 , can be true ???

    I wish I had more physically stimulated objects. :p Anyway, Just to give an example of how resource intensive dynamic light and shadowing is. According to PCgamer and their interviewee from ID, there is no PC available today that can run Doom3 at 1024x768 with full detail and maintain a...
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    Majoring in CS?

    Well, for one thing, you need to realize that there's no gaurantee you'll be programming for a game developer. I know that seems like the most prominant programming position to most of us here. But in reality, the vast majority of programmers are NOT game programmers. They're doing...
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    how difficult?

    The difficulty in coding will be relative to the amount of effort you put into learning the engine and C++. The more you learn, the easier it will get. If you find actionScript or PHP difficult, C++ will probably seem daunting. If you find those languages easy, C++ will probably seem...
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