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    Shredded Turf: Lawn mower racing mod needs concept artist

    Sounds kinda like a more mature version of mario kart. Maybe I'll shoot ya an email.
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    A G-Man sketch

    Normally I do use reference lines and plan out my pieces when drawing people, but... A) There's no eraser in that program so any reference lines you make will remain unless you cover them. It would have looked even sloppier if I had used the Loomis method or something to make the head. B)...
  3. C

    A G-Man sketch

    Yeah, I knew it looked a bit ape-like (of course people are of the same family). That's because I emphizised the shading around his mouth too much, and there's no eraser in ArtPad.
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    A G-Man sketch

    http://artpad.art.com/?igf8gmniaig I discovered artpad today and this is one of the doodles I did, so I figured I'd post it in an appropriate forum just to see what people think.
  5. C

    HL2-Based MMO

    Why would that have to be MMO? Also, it doesn't sound really original. Perhaps a better description of your "vision" would help.
  6. C

    'How to create a successful mod'

    Unfortunately, the slow people who won't catch the sarcasm are the same slow people who won't read all the way to the bottom.
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    Concept Artists: for Wretched Abandon

    I would work with you if I had more time. But just for your own benefit, I'm going to ask this question. What is it that should make me or any other artist believe that this project will follow through to completion? Don't take that the wrong way. It's just that mods that sound as...
  8. C

    mod request

    Or you could use the code that draws the targeting dot for the RPG. That would be a more realistic laser sight than a visible beam. Probably wouldn't be too hard to attach that to other weapons.
  9. C

    Modeling for halflife2

    edit: Yeah, I guess there is one for exported models. That's gay. What's the point of that. You can save and load models without a limit. Why limit the exporter? That makes no sense.
  10. C

    Modeling for halflife2

    The XSI modtool has no polygon limit. Only the EXP for HL2 had a polygon limit.
  11. C

    shaders

    I know HL2 shaders are written in HLSL (High level shader language). HLSL is owned by Microsoft, so I would imagine you can compile them with Visual Studio .Net. I can't say for sure though. I did find this while searching google for info on the subject. I don't know if it will benefit you...
  12. C

    Firing Speed on Guns

    It should be in the weapon's script file. "Bullets" = <some number> //how many bullets per shot "CycleTime" = <some number> //how long to wait between shots
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    Where is my exporter?

    Is that addon supposed to work with the retail version of XSI 4.0? I can't seem to get it to work with my retail copy. It gives me some error about the addon already being registered when I try to install it. It installed just fine with the modtool, but I don't want to use the mod tool, I...
  14. C

    Another update and still no XSI exporter.

    Not everyone uses Maya either, but if you downloaded the SDK, then you downloaded that exporter.
  15. C

    Another update and still no XSI exporter.

    Why is the addon not included in a steam update? Why do I have to go to wait in line at freakin' FilePlanet to get this update? I thought the whole point of steam was to distribute stuff like this.
  16. C

    Announcing XSI Mod Tool

    Is this stuff only going to work with XSI 4.2? Will it work with 4.0? edit: Ewww...it's hosted on FilePlanet. *barf*
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    Another update and still no XSI exporter.

    Well, here we are, about a month from the last SDK update, and it appears to me as though Valve has failed to include a model exporter for the retail version of XSI, again. Has Valve lost their collective mind? This is the program they use in-house! How could they not have an exporter for it...
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    Steam won't load the SDK

    Ok, I discovered that Steam decided that HL2 shouldn't auto-update, without informing me of this decision. Therefore, it would not decrypt the SDK content. Problem solved.
  19. C

    Steam won't load the SDK

    Every time I try to load the Source SDK from the play games menu it give me an error saying: MountFilesystem( 221 ) failed: SteamMountFilesystem(1112,221,0x451fbfc=,0x451fd0c) failed with error 114: Cache needs decryption I've tried deleting the SDK content twice and downloading it again...
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    HL2 hasn't worked for me... yet.

    How long have you waited at the blurry screen? It takes quite a while sometimes. Personally I think the whole loading a map as a background before showing the menu is the stupidest idea I've ever seen for a UI. Just load a freakin' picture so I can play the game instead of sitting there for...
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