Well, you're not supposed to look that close, these are massive battleships. If those look bland, then Doom III, Far Cry and Stalker does too... Cause you'll see the same blurry textures if you move close enough (Doom III being worst).
Sidenote: And then we can question whether AF is used or...
That's cause they'll chop your head off if you're not polite!!!
Ha!!! Generalising rules... I wonder if saying Americans look like monkies is wrong? I mean, firstly the President represent America and well... That's obvious. Secondly its not even a wrong claim. Generalising? Or speaking the...
Defined dated? I agree that the water impacts are buttugly (it doesnt even look like splash), but otherwise I see the most realisticly looking ocean depiction yet (with pretty ships on). You should especially watch the movie, the water effects are quite spectacular, although a little bland in...
I dont see any real resemblance to WC3, basicly all "fantasy" games look like that...
The spiders seem to be taken from Starship Troopers though, lol.
Sidenote: EA publish games, they dont really make them... Whether they picked the best game to release is another matter.
I think its a secret messege smuggled in by terrorists... I mean, its not THAT unlikely, since the location in question always tend to crawl with them for some unknown reason :p
Europeans are rude. They refuse to speak English.
Its nice that he is so general, considering English is *mandatory* to learn as second language in this bad little European nation known as Sweden.
Well, what can you say? Besides learning how to mod the game itself (rather obvious), there arent really any "tutorials" on how to make a mod in general. Its just idea, optional planning, optional recruitment and then start chugging on content and code.
And since HL2 isnt even released, you...
What about good old Startopia? Hilarous to play, with an amazing amount of detail that still surpass many "room-building" games. Dont know how "famed" it is, but I dont think I've ever heard anyone talk about it...
Well if you read closer, this is not a mod he wants to do nor a mod he wants to help with.
He just want to kill people from the Broken Sword games. Granted, that is a very valid point (personally I'd like to use the grav gun on Lara Croft, lets see how good her airbags can handle slamming...
The day someone invent an automatic mod algorithm that without human intervention creates a mod from scratch (including bugs of course), might be the day "1 could do 1 of them" (hehe).
Its not obscure formulas you dont know... Secondly I wouldnt call the ability to win over an army 10x your size "getting lucky"... Its all about formations and flanking, knowing when to attack and when to fall back, with what unit. Winning or loosing a fight, not to mention the entire battle, is...
Yeah, that's the name... I just hope it has good shader support and finally some occlusion culling, something Morrowind suffered badly from... It wasnt really fun when all you had to do was to look at a 10 poly wall to know there is a 20,000 poly room behind.
I didnt know Starcraft used armor types or that unit size mattered...
Secondly damage and attack rate is the same, it all comes down to damage/s (or minute, or whatever).
But anyway, yes those things matter. But you still know EXACTLY what each unit can offer in combat... Which shows with...
That wasnt really my point, my point was that if you have one unit and build another, you double your offensive or defensive strength, no argument. This is not the case in TW, as there are much more variables controlling the unit behaviour than damage and hitpoints.
Lol, yeah I know... I actually had a mod with a pal called Dark Waters or something, which was to be like X-Com 2 (was based a few years later, when aliens came again and used massive bombs to literally sink entire nations... Imagine fighting in a city underwater!), albeit CS-ified (ie only...
And in came someone that understands!!! :P
Here's a further explanation on the most important factor in knowing the difference of "complex" RTS and "brute" RTS:
Unit dependancy.
Build two units in your arbitrary game, say... Starcraft. Two marines with their neat machineguns. What do you...
I've never seen a 17" LCD with any other res...
Anyway, I made the change a couple of month ago, going from an old 21" CRT to a 17" LCD (16ms, LG). At first I thought that the "blurring" was quite horrendous, made me nauscious. But it really grows on you, you get used to it. The slight...
Lol... Even though I enjoyed X-Com very much and would see a mod of it, that really makes me wanna wish they had taken *some* liberties in the graphics department :D
Edit: Oh and btw, I really want an X-Com 2 mod over regular X-Com... Would be neat to try to recreate the claustrophobia of...