You make it close in the doors properties, thats not controlled by the trigger unless you create another trigger to say it closes on another button push...
Try pressing Left alt and enter on your door, and fooling with its speed, its "open time" and stuff like that.. or so i understand.
Getting back to the post above this,
-how do you make it snow outside? blizzard like limitd vision?
-How do you make stairwells ,or is there premade ones?
-How do you attach an actual model to a light, so its not just a lightsource coming out of no where.?
-how do you set animations to...
I got doors to work good, im getting the run around with lights though, how do you make lights only light one room, i have two room seperated by doors one has a regular light default, and the next room has a glare of the light room through the door? how do i make the light now puncture the door...
Cool ok thats what i figured, i saw all ichii's videos at least 5 times each.. i just didnt know if doors were premade or not..
Is it very hard to make custom textures, like a poster, a comp screen, picture of sorts?
Also i tried getting the door to rotate on a side axis, so it opens like...
I still play it, its perfect,, source i play as well... but it feels a bit to edgy and liquidy.. 1.6 movements and shots are precise.. they have had years to perfect it.
some more question :P
Ive been reading through tut's all morning, thank god i dont have classes today or hmwrk :P
Ive come up with some really simple but annoying dead ends, which may be basics for most around here.. here goes..
-How do you create "no go" zones, like say i set a bunch of...
I made my basement, but its a combination of two blocks.. one is a rectangle and the other connects to the side.. how do i get rid of the wall seperating them, i want them to be one whole room?
By ground i meant, is it the bottom of the skybox? or is a giant box created and the ground is placed inside it after?
My skybox will be dark/clouds and i want it to be snowing hard..
I made 1 map in cs1.6, and i havent mapped since so im relearning everything. The thing is i always have...
As i am not a very experienced mapper, i was wondering what kind of tips i need to get on my way. I have an idea i have already schem'd out, and the way hammer is designed seems to be more autokadish.. I need some simple stuff answered,
-how do you make the ground.. ie streets, snow covered...
A very good start for your first map, some more variation in props, and a bit of detail would cut down on your open spaces.. as well if you give it a definate theme, you'll find ideas will roll in.
NJ keep up the work, make sure to tinker with the lighting, it can make maps go from good to...
Im starting the layout, and playing around with the desgin. This thread is basically to see if there would be any interest in a remake of the final scene of "way of the gun". Way of the gun, was a movie with ryan phillipe.. and the final scene takes place in a mexican villa type setting, there...