It's always better to start around 0,0,0.
If you run out of space from there theen you've either got a huge map or possibly a rather odd design. In the first case you should reconsider, in the secon case you can just move the map. That way ou wont have this trouble.
But I'm glad you solved it :)
Not a problem. I like working things like thiese out.
For the record, what was messing it up for you before was having two physically simulated objects / two colligin objects inside each other. (By this I mean either 2 phys objecs or one dynamic an one phys)
Phys object is grabbed by the...
I had to get a cure for this one, and luckily I found one...
Here is what you need to create a radio that breaks on bullets and physics using a non-breakable model.
1. prop_dynamic_override
This shows our radio and nothing else. The _override allows us to use props meant to be...
And get the hammer 3.5 beta exe so that you will be running hammer 3.5 instead. You can find it at the valve collective, i forget the link.
That one adds modelv viewing to the 3d window which is a godsend.
So make a physbox which you can darg the radio around with and then have that trigger the radio to kill itself once damaged.
Also parent an env_shooter to the physbox and have that shoot out a multitude of gibs.
Well, the func_breakable is really not meant to be dragged around and whatnot so I can see it causes lag and all of that.
However, a physbox is really just a physically simulated breakable that can be set to being nonsioliod and all of that. Plus it's meant tio be dragged around. :)
It is a bit stupid in my opininon... But I guess it could come in handy of you have serveral trains with different speeds on the same track..
But that doesn't happen all that often...
The path_track entity has a New Train Speed keyvalue or something like that anyway. If I remember things correctly then this scales the train speed instead of actually settnig a new speed. So just make a few path tracks before the stations that slows the train down...
masters are legacy keyvalues I think.
You just need a text and a position for it and then a trigger. So it should really be working for you. Could you show us a screen of the settings? And does your map compile properly?
Aha! You are not the first to assume that I am not lazy. And that is unfortunatley incorrect. I am.
I will not make your map for you. That would be stupidity. However, if you tell me what kind of map you had in mind (cp_, ctf etc) then I will tell you what kind of entities that are needed for...