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    World and View model Problems

    well when you add the factors of coding to the equation there is really no knowing what is the cause of the error. apart from it being a coding error, it could be a ****ed up model or an error in the QC script.
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    HL2 Compile Toolkit

    did you try the new version? what did the error message say? if you havent tried it, please do. its just that i cant seem to get the errors you are and i need you to get them again for me and tell me the error message :) and iv been coding the programme to allow for weapon compiling and i...
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    HL2 Compile Toolkit

    since i dont get the error, in this small update, it should give you a descriptive error message so that you can tell me it and i can solve the issue :) updated version the answer to that is that you cant. however, thats my next plan for the programme. i will get it done soon and tell you...
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    HL2 Compile Toolkit

    and this happens when you click OK in the 'Run Compile Script' option?
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    HL2 Compile Toolkit

    ok can give me more detail, when precisely are you getting this error? sorry your getting problems Zack, but just hang in there because most people seem to have it working and im sure you will too soon.
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    Texture Conversion Woes

    lol. i never would have thought that would matter.
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    Texture Conversion Woes

    are these files in the the game folder? or are they just in sourcesdk folders?
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    Texture Conversion Woes

    make sure that "body.vtf" is in the directory where the vmt is looking for it. and also make sure that the VMT is in the same folder as the "$cdmaterials" command of the model's qc file
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    $transition/blending between sequences

    well im sorry but i dont really know much about this. iv never needed to use any of these commands so i havent experimented with how. i suppose i might think about adding it to my programme, so if you work it out then could you share it? good luck m8
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    HL2 Compile Toolkit

    Sieg, with which version of the programme? (look in how to use.txt)
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    HL2 Compile Toolkit

    Update version 1.1.3 BETA in this update iv fixed numerous minor bugs, added a couple more small features and removed the task of setting your $modelname and $cdmaterials part of your QC correctly. features added: VTF to TGA - this couldnt be more simple. you select the folders where the...
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    Possible models ?

    it might be possible. it depends on the model's poly count(there are limits) and the textures can be a maximum of 2048x2048 but i doubt you could get it looking AS good.
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    $transition/blending between sequences

    http://www.valve-erc.com/srcsdk/models/modeling_qc_commands.htm might help edit: scroll down to the $sequence commands section. you might also want to look at the $animation commands although i could find nothing about blending there.
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    HL2 Compile Toolkit

    when you choose the compile options firstly check compile textures but nothing else. then compile model and copy to game. thers a bug when you do it in a oner but i hav fixed this with the new version which should hopefully be released later today. thanks for your feedback
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    extracting hl2 models and viewing them

    cannonfodder's mdl decompiler: http://www.chaosincarnate.net/cannonfodder/cftools.php
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    $illumposition

    iv been wondering the same question. i saw it on the hl2 matress model, which is a non-breakable ragdoll.
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    Please help me...

    copy it to the equivalent folder in the game's models directory. for example if it were in "materials\sample" folder in sourcesdk or whatever, you put it in the "game folder\materials\sample" eg. "counter-strike source\cstrike\materials\sample"
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    XSI-exporting .smd problem

    you've got a few less common commands; $origin and $attachments, which i dont know much about and are more complicated/advanced. but i suspect it is something wrong with one of those lines.
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    Problem comiling a model

    please explain wat error you are actually getting. and the link at the top of the page doesnt work for me
  20. S

    Problem comiling a model

    there are 3 different types of SMD files: reference SMDs, physics(or collision) SMDs, and animation(or sequence) SMDs. he means that it thinks that your animation SMD files are infact reference SMD files.
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