The eternal silence mod has launched its website, bunch of colored concepts and models, more to come very soon...
http://esmod.traptown.com
we are also on the mod DB under Eternal Silence 2
I personally think per pixel hit detection is just a gimmick to make the game look better, it doesnt really do much, just eats CPU power. Hit box detection is much more efficient and flexible than per pixel.
We dont know if we will have singleplayer or if we will have storybased or just a practice battle type thing. Multiplayer is a much bigger priority at the moment though
I have a 3D avi of it he sent me too, here it is. Please dont spam the address, its running straight off my comp http://24.201.146.68:81/esmod/utf-ar.avi
This is the Assault rifle for the United Terran Forces in the Eternal Silence mod, the site should be going up sometime this weekend and this is a sneak peek, made by .:Dete:.
2006 triangles with mini scope
That little ridge can usualy be done pretty convinsingly with a good skin and if you want to go beyond that use bump mapping, theres no reason to add 100 polygons for a .02 unit ridge. It sometimes destroys the rest of the model because the modeller needs to accomidate the new polies.
When I mean logic I mean it in many ways. For one you need the logic to get from point A (which is nothing, or a base engine you have) to point B (which would be a finished game, or a step in game development). Digital logic, as in boolean logic, is a set of gates in the computer. The entire...
I hate DBZ, biggest piece of crap in the world, not to mention all the crap mods associated to it. Lets just make Source the first engine NOT to have a DBZ mod.
LOL ichi... red and blue is a classic. I still say microsoft and apple is the best, microsoft has plans to take over the internet with their next OS. die DIE DIE! CYBER NAZIS! ok im done...
Well, coding brings your mind to a whole new level of logical thinking. Problems which would have seemed insurmountable can be solved after you know programming. It basicly organises your brain in a way that makes you look at everything in code, kinda like that Neo scene at the end of the...
At this point we are only limited by the quality of our programmers. There is nothing that cant be done in computers today aslong as you dont want to have excissive poly counts. In the next year or two, we will be able to have cinematic quality games.
The truth is 90% of mods will die the second the game is released. Its 13 year old kids going "wow, it would be cool to have a clean-the-toilet mod. Lets post this on halflife2.net" as soon as they have to do any work the entire thing collapses in a heap of nothing. The 10% who actually has the...