F
Foggy
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What about Ironman Offroad Championships.. it's a whole different game. http://ioc.origin-network.net
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Is it? Its based on an old game. Its a unique mod for HL2, but in no way is the idea original...Originally posted by Foggy
What about Ironman Offroad Championships.. it's a whole different game. http://ioc.origin-network.net
Everything has to do with the computers themselves. For example, the liquid physics could be done... But no one would have the computer to show it (we'll probably need at least 5 times as fast computers). The characters are also possible... But only nearly with modern CPUs, and out of the question for the graphics card to show them. Map size too, having a large map is quite possible today. But actually loading it? Like 20 minutes load time.
Originally posted by ephesus
After reading such a long post I felt that I just had to reply and make it all new again, and a bit longer... Your welcome in advance.
We are proud to have the most ambitious and one of the most un-original mods to come (save some conceptual future scenarios, but still I'm sure our future war ideas have been done before in this or that game.)
.Slugs & Steel: A Half-Life 2 Modification
Well the mod itself is original (as no one has dared try it yet, because it is just too big.) But the scenarios are not.
We are going for ultra-realistic gameplay (meaning fast paced, fluid movement, lots of gore, loud and dynamic sounds, lots of thing happening at once, etc.; for some reason "realistic games seem to contridict what I personally have experienced as "real life") spanning over any "realistic" scenario we feel as important in the history of mano-a-mano projectile combat. The release will contain scenarios including the old west, the mob, WWII, the near future, and more. Eventually we will have tons of scenarios (released in scenario packs) including the american revolution, midievil, far future, middle east, WWI, and so on, and so on until we are finished...
In short, we want to rip off tons of history, change it a little so it plays better, and steal all the gameplay we can from real life. We will also copy things from other games that make them great games, and not do thing that ruined what could have been great games. We will add some conceptual stuff and play it off like it's new, but I'm sure if you search out there long enough you can find characters and stories and sounds, etc. that are similar to anything we will claim to be "original."
So in the days of Dr. Pepper telling me to be original and an individual. I say F*** all these people who think their sooo original. We WILL BE the most un-original mod (and in some weird way I feel this will make us "one-of-a-kind" and one of the most unique? Something is soo terribly twisted about the world we have made/commercialized...)
that's my plug and my two cents...
--Ephesus
www.slugsandsteel.com
Lead Design
Originally posted by dawdler
But then it'll come down to the computer, not even a 3ghz with a 9800 Pro could handle a game that's so high poly it starts to look real. Maybe in a year...
I figured thatOriginally posted by Argyll
dawdler: What I meant about ephesus' experience is that he says he has real life experience after he describes some some aspects of combat. I am wondering if he has any combat or training experience that isn't paintball or airsoft, but with real weapons with live, blank, or simunition ammunition.
Can it? Movies (cinema mostly) are STILL not photorealistic, you can spot what's fake and whats not (even in such a awesome special effects movie like Lord Of The Rings, you can easily spot when the characters turn digital, if you are looking for it, or backgrounds that are faked (though there its nearly photorealistic, some are made VERY good)). Do you claim that we can make photorealism in a realtime game then? Better than a movie? I've never seen it. I've seen the Stalker trailer, and it sure looks like its in 3D.Polys don't make graphics, though. A game can achieve photo-realism through textures, bump-mapping, normal mapping, dynamic lighting, etc...
STALKER has some scenes that look real. The even had a trailer where they faded from the real Chernobyl to the one they have in-game. The difference was almost unnoticeable.
They are already on the edge. Its always been on the edge. If you have been around long enough to read previews about Duke Nukem 3D, you'd know.Originally posted by alco
dunno, STALKER has nearly fooled me on some occasions. Next generation, I think we'll start to see games that are either photo-realistic, or on the edge of being so.
Hold me to it.
Originally posted by Murray_H
But the rendering times for theses beautiful works of art must be quite high, you'll need something quite special to render things like this on the fly :/
The first look fake, but the 2 others are pretty good... At any rate, what I was talking about was MOVIES. Not stills... That dude for instance, is there a movie showing him off? Even if the dude is photorealistic, EVERYTHING affects the view, speed, movement, dynamics in movement, each little cloth ripple, everything. That's what I'm talking about, and that's what we are still far from in a game.Originally posted by alco
Now that I think about it, CG has reached photorealism. The problem with LOTR is that it's set in a fantasy setting. So it's even harder to be convincing.
http://raph.com/3dartists/artgallery/torbjorn_olsson1.jpg
http://raph.com/3dartists/artgallery/gilles_tran3.jpg
http://raph.com/3dartists/artgallery/defontaine_jacques1.jpg
Now, you couldn't honestly tell me those were CG if you didn't already know.
20-30 years is a bit long... In 20 or 30 years, we'll have computers more powerfull than the human brain (well, in theory, it could hit a dead end, or it could be an extreme evolution of technology) according to the theory on how computers gain speed.Originally posted by mrchimp
Photo realistic games are futher away than you think, It will at least take 20-30 years to get full real time radiosty with deceant sample rates and resolution in a game with geometry complex enough to get scenes as good as this