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Sp0ck
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Must every mod revolve around the same series of weapons and the same style of gameplay? Can we not create something new and original?
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Originally posted by Sp0ck
Must every mod revolve around the same series of weapons and the same style of gameplay? Can we not create something new and original?
If you don't like the weapon selection of a mod. Make you own.
Originally posted by WickedEwok
Maybe impliment flash movies into the game the same way doom3 does for its ingame GUIs. They look badass and are very functional, and the in-game GUIs we have seen so far in hl2 look like utter shit. Just look at the computer screens in the alex vid, you cant even read the shit its so blury.
Well, it wasnt considered an interface, it was a texture/image used to make it look like a computer.
That last statement makes the first statement incorrect. There is nothing impossible if you got the source. The game IS the source. And if all people thought that stuff was impossible, we wouldnt have cool mods for games. BF1942 is the perfect example. Look at what people did!! The kubel helicopter code was a stroke of genious (although redundant, I acheived better result with my Huey physics for EoD, with more "correct" engines (actually 3 in the middle pushing up (one constant, 2 with different acc), 1 in the back rotated 90 degrees on the side)). And all the other stuff... Like the ladder struck... hovering blimp code... Stuff that people immidietly said was impossible to get right.Originally posted by Argyll
Once they get to programming, they might see that some things that they have planned to include won't be entirely possible.
An aspect that leads to a mod's failure is not having a proper understanding for the engine they are creating it for.
Many of the elaborate features are fairly simple. For example, I created a train in Operation Flashpoint. You plotted waypoints, then it went between them, even stopping on designated waypoints to pick up passangers... A guy even went out and check so that people got aboard. And it could pick up vehicles, then offload them at the offload points. Making it kill people who got in front (forced move doesnt affect the player) was easily done. It had chugging sound that slowed/accelerated, smoke puffs, everything. The only limit was that it was based on 3 trucks in sequence (didnt have models).Originally posted by Argyll There are limitations to games even as much as we don't want to think that is true. Face it. You can't do everything and anything. Although, much of it is possible, but like Mad said, 'we are only limited by the quality of our programmers.' That is very true and not all mods will be able to have a programmer that might be able to complete such an elaborate feature that some mods might plan on.
Nope, cause it wont have new models, even a CS clone could beat UnaimedAlso, just because you can get an Alpha version of your mod out rapidly after HL2 release doesn't necessarily mean that your mod will be successful in the long run. It could, but nothing is for certain.
Its all logic.
Oddly enough, that's exactly on the spotOriginally posted by MadMechwarrior
Well, coding brings your mind to a whole new level of logical thinking. Problems which would have seemed insurmountable can be solved after you know programming. It basicly organises your brain in a way that makes you look at everything in code, kinda like that Neo scene at the end of the matrix. All of a sudden you dont see a person walking, you see a skeletal animation system moving a bunch of polygons. Its a really weird transition, when I first went through it I thought I was going crazy, like computers had invaded my mind... they did. Oh well, logic kicks ass
Everything has to do with the computers themselves. For example, the liquid physics could be done... But no one would have the computer to show it (we'll probably need at least 5 times as fast computers). The characters are also possible... But only nearly with modern CPUs, and out of the question for the graphics card to show them. Map size too, having a large map is quite possible today. But actually loading it? Like 20 minutes load time.Originally posted by Insid
I still think games are limited, and the ones the do push the boundaries come up short in other areas. For one we still dont have any sort of liquid physics. I cant wait for the day I can blow up a dam and watch the water roar out convincingly. Secondly our computers cant handle too much action going on. In many of the games I imagine I would like to play I envision thousands upon thousands of real life and NPC characters. (Something else I notice about the gaming industry: we have RTS games, we have RPG games and we have FPS games... why dont we have any games that combine all three? ) How about map size, surely that is something that has limitations.