Hmm fenric are you thinking what I'm thinking.
Assuming that the gaming communit sucks with conveying any sense of feeling, and with the new .dev site that should be put up. why don't we see if we can make this up for discussion? you know, have a small section where people can add any little...
Hey, considering that the source engine will be geared towards storytelling (with its facial expressions and all), I'm wondering how many of you will utilize this in your modding. I know I'm exstatic for this, its just that the gaming community doesn't seem to focus as much on the dramatic part...
Half-life 2 will do excellent in-game cinematics.
It's rumored that the same lipsynching and facial expression dec tools will be in the SDK.
Ask the Half-life 2 Machinima team, they're going crazy over it.
UGh milkshape is horrible,
try blender instead.
I would suggest GMAX, but it doesn't support HL.
Of course if you want to mod for HL2, you should definately learn XSI
First and foremost major animation companies, Like Pixar and Square Pictures( which is dead BTW), use immensely powerful workstation pc's. I'm talk dual opeterons sporting a fir-gl video card here.
Second, ,I used the 3d MArk Demo on my PC ( I have a athlon 3000 XP+ with a radeon 9800 SE...
WEl valve is a company and the purpose of a company is to make money, whether we like it or not.
If the source engine is as good as we think, and valve can sell it to a lot of people, they will be rollin' in it.
I'm wondering, about something. Have you ever seen in game vegitation/hair? The kind of model where the geometry itself is really blocky, but to compensate they black out the areas of the texture, and make those parts invisible. Affectively the model is more detailed than it actually is. A good...
Well though My design would be heavily reliant on the versitiliy of the mecha.
Interestingly enough I'm basing my plans on the whole Idea of having muliplayer being quick to get into, but in the same sense capable of being much more deeply involving.
In fact one Idea I had was to implement...
First of all I'm gonna state some things.
- I have a mod Idea
-I reaaaaaaaaaaeeeeeeeeeeeelllllllllyyyyyy want to differentiate myself from a whole lote of other people that come up with Ideas in that I am very serious about completing this.
- So the big thing I want to focus on, in...
Well the reason I asked, is I was looking at a lot of player mods, and saw that the clothes were built right on the mesh.
This was alright normally, but when the model would bend, the clothes didn't scrunch like they should, behaving like rubber really.
The real question is could you make...