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    Just some speculations

    Hmm fenric are you thinking what I'm thinking. Assuming that the gaming communit sucks with conveying any sense of feeling, and with the new .dev site that should be put up. why don't we see if we can make this up for discussion? you know, have a small section where people can add any little...
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    Just some speculations

    Hey, considering that the source engine will be geared towards storytelling (with its facial expressions and all), I'm wondering how many of you will utilize this in your modding. I know I'm exstatic for this, its just that the gaming community doesn't seem to focus as much on the dramatic part...
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    Group Story

    Me too I want to be in queue pwueeeze!
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    I don't want to start a bad rumor but...

    Oh well thanks for assuaging my worries
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    I don't want to start a bad rumor but...

    this link is scaring me. http://www.half-life2.org.uk/ (look at the top news article)
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    Cinematics

    Half-life 2 will do excellent in-game cinematics. It's rumored that the same lipsynching and facial expression dec tools will be in the SDK. Ask the Half-life 2 Machinima team, they're going crazy over it.
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    Programs Needed For HL Modding

    UGh milkshape is horrible, try blender instead. I would suggest GMAX, but it doesn't support HL. Of course if you want to mod for HL2, you should definately learn XSI
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    Synergy in creating a mod

    Modeling/Coding
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    Nice example of normal maps for those who don't know what they actually are

    First and foremost major animation companies, Like Pixar and Square Pictures( which is dead BTW), use immensely powerful workstation pc's. I'm talk dual opeterons sporting a fir-gl video card here. Second, ,I used the 3d MArk Demo on my PC ( I have a athlon 3000 XP+ with a radeon 9800 SE...
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    Softimage and Valve to Demonstrate Mod Tools - Update

    WEl valve is a company and the purpose of a company is to make money, whether we like it or not. If the source engine is as good as we think, and valve can sell it to a lot of people, they will be rollin' in it.
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    Giant Robot mods.

    Wait I even have a linky for you http://www.halflife2.net/forums/showthread.php?t=16771
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    Nice example of normal maps for those who don't know what they actually are

    I'm wondering, about something. Have you ever seen in game vegitation/hair? The kind of model where the geometry itself is really blocky, but to compensate they black out the areas of the texture, and make those parts invisible. Affectively the model is more detailed than it actually is. A good...
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    Giant Robot mods.

    I've been trying to start one, but I need support.
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    Nice example of normal maps for those who don't know what they actually are

    Is there a way for mod developers to use them? So we can all see for ourselves.
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    Clothes/hair physics

    I don't it's wrong to expect games to be expressive. That's ine of the things I'd shoot for. Why I suggested this topic in the first place.
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    Synergy in creating a mod

    Well though My design would be heavily reliant on the versitiliy of the mecha. Interestingly enough I'm basing my plans on the whole Idea of having muliplayer being quick to get into, but in the same sense capable of being much more deeply involving. In fact one Idea I had was to implement...
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    Synergy in creating a mod

    Surprisingly close! How much support do you have for it?
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    Synergy in creating a mod

    First of all I'm gonna state some things. - I have a mod Idea -I reaaaaaaaaaaeeeeeeeeeeeelllllllllyyyyyy want to differentiate myself from a whole lote of other people that come up with Ideas in that I am very serious about completing this. - So the big thing I want to focus on, in...
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    Clothes/hair physics

    Well the reason I asked, is I was looking at a lot of player mods, and saw that the clothes were built right on the mesh. This was alright normally, but when the model would bend, the clothes didn't scrunch like they should, behaving like rubber really. The real question is could you make...
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