actually
I saw your three suggestions, and I'd rather not have the mod called "half life 2:something something". Its not in any way a sequal of half-life 2, and urban chaos is too similar to urban combat. We need a name thats significantly different from the other mods out there.
Alright, after some heavy discussion our team has narrowed our options to two possible names. Either "Street Samurai" or "Neon
Streets". If we go with street samurai we may add a year to it, like "Street Samurai 2040". We're making a cyberpunk mod that draws heavily on books like Neuromancer...
well
well I don't like to spam alot, but we're SO close to getting our website up. We have some awsome concept art, but I'd rather not overload the artists server by posting to it here. We now have
2 coders
2 modelers
2 mappers
2 concept artists
we sorta maybe have a third programmer...
lag
what about lag? What systems do you have to deal with so many different things that each client needs to be updated with. As some friendly advice, try first making a less ambitious alpha and then add in more features over time.
what did I just say?
I just said age != skill. I just said it! GENERALLY speaking older people may be better mod teammates, but thats a generalization. There are always exceptions to the rule.
well
well like I said, programmers to mods are brains to zombies.
Age != maturity. As does Age != skill. BUT, generally speaking its good to have mod members that are in college or beyond. Right now everybody has their own mod idea and are recruiting members, while maturity does NOT...
if
if they don't count as the same job, they still don't ammount to much of a job anyhow. The leader HAS to bring skill to the table, may it be modeling, skinning, mapping OR coding. Otherwise hes just some guy with an idea and a website, and there are ALOT of those people.
This is an except...
pentium
Obviously given your background I'd say your in your 20s. Now if you WANT to work for a leader whos almost 10 years younger then you, thats your own volition. Howver if you want to work with a more mature team, consider sending me a PM. First off you should know that most mods crave...
call me
call me crazy, but these all three are the same job. And its not even much of a job.
silverbud -- Leader, Founder, Designer
there are other cyberpunk mods already annouced, some single player and others multiplayer. Just like the wwII genre, it seems the cyberpunk mods are already...
in
in reply to stitch
#12 Mod leader had funny bone removed in childhood operation
"Can't forget #11: He thinks he knows what he is talking about when it comes to a mod's failure and mod's success."
This is ment partly in jest, but its also from reading countless websites of countless mods that have not made it. Lets be frank, most of the mods listed at moddb are totally dead.
#1.Mod is based on movie/show/book/anime
"Lawsuits? Like AOL-Time-Warner has lawyers? As if!"
#2.Mod...
our sources
We're definetly borrowing things from such sources as shadowrun, cyberpunk 2020, and other games like Deus Ex and Syndicate. Not to mention Ghost in a Shell and Blade Runner.
The best parts about cyberpunk are the ABILITIES you gain, the superhuman feats. Once we have some pretty...
now
now we're up to 4 members, two coders and two artists for the modeling and HUD. Anyway we still need an animator, and maybe one more coder and one more artist for good measure.
The plan is looking very good, and we're going to be making models as soon as the concept art is finalized. One...
if
if it uses visual c++(which I assume it will), any idea on what version will be supported by valve? This is real important as I'll probably have to purchase that version, I doubt hl2 was also written in visual c++ 5.0 ....
a large
A large aspect of the game is the inherint cops vs robbers vs robbers. While the corporate teams may only increase maybe 3 stats by a rank, or maybe get another implant or two, the cops can get much better gear much faster. Players that kill the NPC citizens have a bounty on their head...
first of
deus ex 2 will *not* come with multiplayer, so sorry that your attempt at sounding intelligent failed so miserably. If deus ex 2 did come with multiplayer, we probably wouldn't be making this mod. Secondly the weapons system just *functions* similar to cs, in that wepons are bought...
hmm
So I guess if you have a max of 20 players, that you could maybe have 50 or 60ish low grade ai entities wandering through a map without too much lag? Every AI sends out tracers to determine where to move, does the travers have a significant drain on the cpu and if so could pre-scripted...