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  1. !-fgdf-!

    character#2 type1 for RIVALS (95% ready)

    Yeah don't forget about bump maps ,this would give a lot!
  2. !-fgdf-!

    miniuzi and remington870 for rivals

    I was thinking of bumps but when you will reload it that would look bad(flat pump module). I could work at uzis polycount a little P.S. guys THIS IS HL2 not 1 so why should I restrict myselfe so drasticly? :)
  3. !-fgdf-!

    miniuzi and remington870 for rivals

    3100 tris (both) +-2000tris
  4. !-fgdf-!

    character#2 type1 for RIVALS (95% ready)

    NO there is no hidden body under suit ,juts what you see. and the only reference was: -my suit:) -pics from "Heat" -my in the mirror:) -some modells in suits pics
  5. !-fgdf-!

    character#2 type1 for RIVALS (95% ready)

    Ok 96 %: 2800 tris used model has no textures!!(some should remamber:)
  6. !-fgdf-!

    character#2 type1 for RIVALS (95% ready)

    reference: and modell:
  7. !-fgdf-!

    ruger mkII for RIVALS

    :) check some reference pics http://www.machinegundealer.com/images/Ruger_MKII_Suppressed.JPG
  8. !-fgdf-!

    character type 1 for rivals (work in progress)

    "(...)show me a fratial picture of your model with no smoothness. I will lauch at how crap it looks. I mean tbh I do it my self. Well not really badly. I make a model as I go add/remove on/off smooth modifiers and settings to make sure all my faces are reflecting lights correctly. But your hole...
  9. !-fgdf-!

    character type 1 for rivals (work in progress)

    thanks Anlker-head will be bigger "(...)Then just apply the largest smooth modifier u could find(...) show me a fratial picture of your model with no smoothness. I will lauch at how crap it looks. I mean tbh I do it my self. Well not really badly. I make a model as I go add/remove on/off...
  10. !-fgdf-!

    character type 1 for rivals (work in progress)

    *EXCLUSIV FOR Ichi notice that top hasn't noise modifier...
  11. !-fgdf-!

    character type 1 for rivals (work in progress)

    ***btw smoothing is 45deg
  12. !-fgdf-!

    character type 1 for rivals (work in progress)

    God damned it is not about showing off it is about good quality guys from valve use head generotor for creating characters-but shape is still a matter of art. LIKE I SAIN THIS IS NOT FINAL MODEL HEAD IS JUST FOR CATCHING right proporties.It is not a shame to use tools for making life easiest...
  13. !-fgdf-!

    character type 1 for rivals (work in progress)

    hard critic :D I posted this just to know if the proporties are ok and... it seems to be the only not critised element. Guys don't worry!! like a said it is just early beta version NOT FINAL p.s. head could be downloaded by anyone from SI www page heads for hl2 models will be modeled by...
  14. !-fgdf-!

    character type 1 for rivals (work in progress)

    this is "beta version" model of first type of characters "sport wear type gangsta" The family will have differend heads and textures the model has +-3000 triangles and missing: textures ,shoes and head (this one is imported from facegen modeller sample file)
  15. !-fgdf-!

    ruger mkII for RIVALS

    you must remamber that it has silencer inside thats why it is so long (mk II is known as the most silenced pistol in the world) The model was built using "only" 1600 tri's
  16. !-fgdf-!

    ruger mkII for RIVALS

  17. !-fgdf-!

    sv98 +tec9+skined walther wa for rivals

    the mistake you found (marked on top) averything is good you just dont see this on this render the mistake you found (magazine area) yes it nead to be correct thx tec 9-2995 tris ( thanks to this god damned holes in body) sv98-2700tris
  18. !-fgdf-!

    sv98 +tec9+skined walther wa for rivals

    the holes was boolean:) p.s. god damned wood will be batter:)))))
  19. !-fgdf-!

    sv98 +tec9+skined walther wa for rivals

    ...and there are no bumps...
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