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  1. !-fgdf-!

    sv98 +tec9+skined walther wa for rivals

    first it a matter of lights that used was bit to hard second this are not final/hl2 shaders so...
  2. !-fgdf-!

    knife,molotov and colt for rivals

    i tried but what i got using simclotg didn't satisfied me the last is mouth luncher for dart witch have soporific effect
  3. !-fgdf-!

    knife,molotov and colt for rivals

  4. !-fgdf-!

    granades&penknife for rivals ready

    remamber that it is hl2 not 1!!! ,it is 1th person view model granade has around 1000 tri's too
  5. !-fgdf-!

    granades&penknife for rivals ready

    1500 tri's able to be used as knife lockpick defusekit he granade smoke granade and gas granade
  6. !-fgdf-!

    Chevy Express for Rivals ready!!!

    i promise i will do it more "masterous" like no metallicas cover pic but the Master of Puppets himselves!!!:)
  7. !-fgdf-!

    Chevy Express for Rivals ready!!!

    yeah it is not textured and optimised yet. stone found this yo know little crazy thing with logos..anyway you can't see it(for secure:))))
  8. !-fgdf-!

    Chevy Express for Rivals ready!!!

    8449-TRI's
  9. !-fgdf-!

    BMW 7 series

    great job keep going... p.s.could you send wireframe shot??
  10. !-fgdf-!

    hummer h2 for rivals ready!!!

    must admit that hummer h2 suv is still under design mode in GM
  11. !-fgdf-!

    hummer h2 for rivals ready!!!

    this will be the car for the suits btw materials/textures will be probably redone ( you know this hl2 shaders /materials etc)
  12. !-fgdf-!

    hummer h2 for rivals ready!!!

    f*** 9118 triangles not polys!!!:) p.s. if there is a oportunity i am trying to modell as much as possible from polys/tris .Bump maps yes will be use on doors and roof(maybe i will make hole in roof)
  13. !-fgdf-!

    hummer h2 for rivals ready!!!

    the buggy seen in e3 trailer had 12000 polys so 9100+- would be good engine will handle it without problems
  14. !-fgdf-!

    hummer h2 for rivals ready!!!

    check this polycount 9118 you may find some mistakes on renders but don't worry p.s. texturies are not finished!
  15. !-fgdf-!

    HiT-SQUAD - 2 weapon updates

    and mac's handle.. you have to watch smoothing groups .Use some "cut" tool on it
  16. !-fgdf-!

    How are vehicles modelled?

    I am modelling a hummer now so i will tell you later:)
  17. !-fgdf-!

    New CWMP Renders: Uzi and M-82

    nice nice... me wants polycount! p.s. I am still posting:)
  18. !-fgdf-!

    Cause And Effect - M16 render

    use more chamfer and multires modifier
  19. !-fgdf-!

    browning high power for rivals

    I agree with most of you but you must remember that this "boxy" part of handle will be invisible from 1st person view so increasing lod for this part would be not nesesary polycount 1800
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