actually geomod tech in RF1 was pretty clever. If you blew a circle of holes the bit in the middle woudn't hang in the air it would fall away realsitically. That way you could blast apart two ends of a bridge and have the middle part fall in, etc etc. And RF2 blew so utterly it's hard to...
Must be rather cool to wrap one's head around specs and limitations for ue4 though. I wonder what sort of system they have in mind for an average ue4 user.
Seeing as hl1's key generating algorithm was pretty weak and subject to countless millions of attempts to break it, it seems likely that somewhere somehow somebody could be playing or has registered an identical key.
The eloquence! The cornering rebuttals, shredding No Limit and his post to ribbons! Liberals are conquered once and for all.
Nice post No Limit, too bad it seems to have gone over the head of those for whom it was intended.
No, it's lack of animation. He simply cancels the appropriate torso anim just as he jumps by doing something odd like firing and switching or something, and that puts the character in the default stance from the torso up during the jump. It just happens to be arms outstretched.