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  1. X-Vector

    Half Life 2 vs Stalker?!?!?

    Not really, GSC is going for picture perfect photorealism ("going for" does of course not imply achieving it - that will take a while yet) while Valve is shooting for more of a fantastical look. I personally prefer HL2's visual design, because to me it looks more 'juicy' and imaginative than...
  2. X-Vector

    dr kleiner vid officail release

    For optimum result, use a pickaxe.
  3. X-Vector

    Half Life 2 vs Stalker?!?!?

    Why is that, the "graphics" of a game are just as much dependent on design choices and stylistic preference as anything else. There is no point in arguing that game X looks better than game Y when both clearly aim for a different goal. I think HUGEkebab hinted at this quite nicely:
  4. X-Vector

    Most daunting HL-2 enemy?

    That'll depend on how accurate their gunfire will be, the Apache in HL was one of the most dangerous enemies available.
  5. X-Vector

    Most daunting HL-2 enemy?

    The most challenging in terms of 'smart' AI will probably be those cyborg assassins we've only seen artwork of.
  6. X-Vector

    Half-Life Aliens?

    I'd also like to see the Xen fireflies again in HL2.
  7. X-Vector

    Half-Life Aliens?

    I'd like to see the return of the cockroach, in all its Source driven, advanced shadered, bumpmapped glory.
  8. X-Vector

    For anyone with questions as to why AA wasn't turned on in the videos...

    From the info given out by Valve (as reported in this thread) I don't get the impression that non-DX9 cards such as my GF3 Ti500 will be exempt from the FSAA problem. Even if I don't upgrade for HL2 (a very slim chance), I will still have to run under DX9 and the FSAA bug will still crop up...
  9. X-Vector

    lighting in hl2

    It's not the quality of the tool that's most important, it's how the designers use it. If Valve can produce equally or even more more dramatic and involving effects with their supposed inferior technology, then I'm not complaining.
  10. X-Vector

    Kleiner Vid - Minor interesting details.

    That glitch was already clearly visible in the earlier videos. I wouldn't worry about it, I should be fixed in a newer build of the game. As for the scanners, we don't really know how they're supposed to be moving at this point, do we? I haven't seen the new direct-feed movie yet, but I...
  11. X-Vector

    A general forum observation

    This forum is quite lively, threads have a way of disappearing off the front page very rapidly and it's not always easy to navigate through the 'fluff' to find the info you're looking for, even when using the "search" function. This will only get worse over the next couple of months.
  12. X-Vector

    A general forum observation

    That's only natural; when everything else looks so believable, the tiny details that disturb the 'realism' will stick out. Nobody would mind the dots on the '98 G-Man. I don't have a problem with this kind of in-detail scrutiny/criticism, it's the immature way it's sometimes delivered that's...
  13. X-Vector

    DVD Release of HL2

    Half-Life 2 won't have any in-game movies, so I think CD switching is only an issue during install, which really isn't a big deal.
  14. X-Vector

    Which one are you looking most forward to?

    Strider, with the prison/Ant Lion scene a close second.
  15. X-Vector

    Movies out TONIGHT

    Yes it is, mister! Baiting DNF fanboys is like taking candy from a baby in a New York minute.
  16. X-Vector

    Doom 3 overtakes HL2

    People still play multiplayer games?
  17. X-Vector

    Doom 3 overtakes HL2

    I'm not here to argue. I'm here to laugh at the very notion that HL2 *won't* make DooM III look like something that was mysteriously transported through time from the Stone Age.
  18. X-Vector

    Doom 3 overtakes HL2

    DooM III could be better than Half-Life 2. Roasted pigs could fly right into my mouth.
  19. X-Vector

    Movies out TONIGHT

    Damn, this is almost as much fun as waiting for Duke Nukem Forever. Almost.
  20. X-Vector

    Bugs in single player Half-Life 1!

    The elevator bug has survived all the (singleplayer) patches thus far, it's probably not readily fixable. The solution I use is to switch to software mode before entering the lifts that I know will cause trouble and then reverting back to OpenGL/D3D after I have left them.
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