The problem is caused by the javascript fade-in effect, or rather how IE seems to handle it. Rather than rendering the tooltip's background transparently, it renders it in the page's body's background colour (which in this case is the default white, though there's a background image rendered...
Python semi-oneliner:
import operator
def pow_reduce(a, b):
return reduce(operator.mul, [a]*b)
This creates a list filled with 'a' elements of length b, and then reduces that list to a single result by multiplying the elements like (((a * a) * a) * a) if b=4, which is of course equal to a...
Wait wait, you mean virus mails pretend to be something they're not in order to get you to unknowingly infect yourself? So you shouldn't click links in random emails? Wow, those clever virus makers just keep coming up with the strangest methods! What will they think of next, ha ha!
It's caused by the number of menu options up there. They take up some 630 pixels in width, and the element on each side is another 185px wide. This leads to the menu's table being wider than the forum table for most people, so the rightmost element in the menu's table sticks out.
Jam is disgusting. No true, patriotic citizen of the Free World would ever touch its evil. I'll tell you why.
Do you know where jam is from? That's right, the Middle-East. Centuries ago, sugar cane already grew naturally there, and the warring tribes often fought bloody skirmishes over the...
That information is outdated. VS 2005 Express support was added in the most recent codebase update a month or so ago. I'm still using 2003 personally, but there haven't been any complaints of VS2005 not working after that update. At least, not from people who know what they're doing. If it...
Hey, I just gave my opinion, in a none too serious fashion. Don't take it overly seriously as complaint/criticism. Instead, be happy the good bits made me listen to aphex twin for more than the time it takes to press close. Sorry if I accidentally broke up the fellatio-rhythm built up in the...
I wish you had put less annoying flashing faces in and more awesome stuff like the tanks and falling boxes in THREE DEE BUT NOT. I basically sat through all the sketchy parts waiting for more of the nice stuff, until my tolerance level of fairly bad music combined with flashing annoying faces...
The zombies are NPCs that are controlled by an RTS-like player, though the interface for it isn't in the vid (due to demo files being used instead of direct screen recording).
There are possibilities for barricading, but it's not always the best choice.
Looking at it from the positive side, it seems we're getting the (for hl2 mods traditional) "OMG LAG" comments over with before we release.
That said, if we run out of such comments now, I fear what will happen when we release and people start hosting 32 player listen servers on their 800mhz...
I think the relevant question with regards to that is whether the stutter occurs in-game. The answer is: no.
There was really no time to try and get it removed from the recording and still have the vid out on halloween.
http://www.gamespot.com/betas/darkmessiah/index.php
Looks like it will be exclusive to gamespot "Total Access" subscribers, and only last for a couple of days.
Looks like this kotoko is part of a grassroots promotion effort by Ubisoft (see also his only other post here). As a member of disciplesofsareth.com, he apparently earns "gold" (ie. points) for everyone who clicks those links. He can then use that "gold" to get prizes and other stuff. It's all...
Hey guys, check your sources before getting excited. As has been linked in this thread, these "announced specs" come from this forum topic post: http://www.crysis-online.com/forum/index.php/topic,141.0.html
Now read it. Yes, also the part right below the specs. I'll quote it here:
See...
On the world model bug: I have not seen it before, but you could test the "number of frames" possibility quite easily by adding a "frame <begin> <end>" command to the appropriate $sequence statement in the w_model's .qc and recompiling. Example:
This
$sequence idle "idle" loop ACT_VM_IDLE 1...