I'm impressed with anybody that has good line abilities. I have always been a sketcher, and have too shaky a hand to produce nice lines, without alot of work. I work mainly with bocks of value - and lose the lineart more and more. Since I've been doing digital art with my Wacom and Photoshop...
"Exactly, why does everything needs to be anatomical correct to be good."
Nothing needs to be any certain way. That's what makes art so cool. My illustration was only meant to support my critique, not a judgement on his style.
The perspective is definately off. This could have worked as a surreal twist, or distortion, if you had your anatomy more accurate. The direction of his feet is wrong, his shoulders look disconnected from his chest and torso, being at a different perspective. I think the big hand is good...
I want the Wacom Cintiq http://www.wacom.com/lcdtablets/index.cfm
Only a mere $1,500 to $1,800 :eek:
[edit] oops..actually, only a mere $1,800 to $3,400!![edit]
If you're really serious about learning to draw human anatomy, start with a pencil, paper, and a live person, (an anatomy book is good too). Start basic - don't worry about attempting color at first (that's a whole other ballgame), just work on perspective, foreshortening, shading. Work in...
Graphire 2, all the way...best bang for the buck. I spent $400 on an intuos2 9x12, but seem to enjoy my tiny Graphire2 ($99) more. The smaller tablets are just easier to handle, and draw just as well.
Don't go with anything besides Wacom. I've seen some cheap tablets out there, with very...
Oh..well I just assumed, since this is a progressive WIP, that the latest rendetion represented the current state of the drawing, as a whole. Excuse my ignorance..lol. Can't wait to see the finished work:cheese:
Those Boolean errors are quite common. If I were you, I would rebuild the whole shape with splines (including the 2), so that when you extrude it, you extrude that entire shape and you wont need boolean.
I question seriously, whether mapping will be easier. If anything, the process of level design is going to be much more lengthly, and involve more resources, as the art-bar has been 'upped' considerably.
If we were still mapping at the level of halflife1, with the halflife2 tools, yes, it...