Nice name, eh?
Well this is for the polycount contest which I am entering. I'm posting this a couple places to get more crits. In case you haven't read the thread, gauss (from polycount) is making the concepts and I am modelling/skinning. I plan on around 700 for the 3 band members and...
The mag is accurate, but sloppy. Like I said, some of the segments of the curve are larger than others on your model. I'm attaching a diagram, maybe the model is not actually like this, but it looks like it from the angle. The pic also has stuff about the verts on the bottom.
The white...
Self defense. That's almost like asking why do you have a floppy drive?
I can't tell if this is textured or not. If it is, then it needs some work :p I don't know what to say about the models, they look pretty nice I guess.
The grey model on white background hurts my eyes :(
The magazine looks sloppily made because the curve angles and segment sizes are not equal. There are some verts you can weld on the bottom of the receiver. Otherwise it looks pretty good.
I'm glad you think I did that :farmer:
But no, that's Firegold and Lonewolf's for Ghost Ops.
I really only know basic rendering, but I think just the placing of lights and the angle really helps.
Yeah sure. The thing is, it's not very hard to spell or type correctly, especially when your country invented the language. So try harder.
What he said.
The modelling looks all pretty decent. The exceptions to this are you wasted a lot of polygons on the handle, and the modelling looks a bit sloppy on the ball-shaped object in the front underneath the barrel. There should not be as many segments in the handle that you have now. Also the...