Yup yup. Just so you know, they are called "comments", because they do just that -- comment on the code but don't get processed by the computer. If encompassing a large part of code in a comment to disable it, /* codehere */ is used.
Nice to see that Valve is as crazy as their code. :D
Anyone find anything funny while looking through the source code? If so, please try and post a filename along with the excerpt.
From npc_Combine.cpp
// ---------------------------------------------------------------------
// Are...
Since the full SDK is released, there's tons of source code that comes with it. My question is, just how much is this? Obviously not everything is there, or hacks and the like would be much easier to make, but there seems to be just about any kind of file I can imagine. Physics, ladder climbing...
First off, sorry for posting this here, but I don't know where else it should go.
Does anyone know of a really good headset in terms of sound AND mic quality that is around 50$ or under? I need something to use in CS:S. I had an amazing Plantronics one, but I stepped on it. Oops.
Thanks :D
When I try to connect to a friends server, it says:
Disconnect: Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server, 27).
When he tries to connect to me, it won't connect either. Anyone know what's up? And it's NOT a firewall issue, I hosted CS:S...
1) Create a brush
2) Go to the texture browse and filter for "skybox"
3) You should see a blue texture that says SKYBOX on it. Apply this to the brush.
4) Hollow it out and place it around your level or over a window or wherever the sky needs to be seen
5) Map -> Map properties -> Skybox...